Summary: It's the perfect game for when you want to put your brain to use, using only the mouse. So your left hand is free to do.... stuff... One daily play is about 20 minutes, and it is always different, so this game will be probably forever unequaled.
Summary: I love Desktop Dungeons. I've gotten pretty far in the game (129 hours) and now clearing a level is a rare thing and usually comes down to a single hit, with nothing left, on the last boss. Each move takes a little thought, with efficiency being foremost in mind.
Summary: It's a roguelike with unlocks. If you manage to actually WIN a level, you unlock another level (by levels obviously meaning procedurally generated levels, but with different possibilities). If you don't win a level... well... what were you even expecting?
Summary: I've played this game for over 60 hours and I still have lots more levels to finish. So obviously I really like the game. Desktop Dungeons won't appeal to you if fancy graphics and sound are important to you. The graphics and sound are basic but very serviceable.
Summary: So simple yet so time eating. It is a very clever idea to make every rpg fan happy. It is frustrating and in the same time so relaxing and joyful. You must give this small production a chance, even a 10 minutes, and You will love it forever. This is a new game in great old school style.
Summary: This game is amazing, it's a simple, beautifully designed and balanced strategy/roguelike/puzzle game that will have you stuck to your keyboard for hundreds of hours. It's incredibly deep, it will draw you in so fast and so hard so be prepared for that.
Summary: A great little time waster. Once you get past the learning curve and get a feel for this game it becomes the perfect game snack. Perfect for idling the day away while you wait for a Pizza and watch reruns on Adult Swim...
Summary: This rogue-like game was a serious diamond in the rough for me. As of now i have around 100h on this, and i'm keeping playing it every day or so. Basically you have your little kingdom to grow up, and to do that you need to go in countless dungeons for plunder and trophies to sell.
Summary: Fiendishly difficult, but every death teaches you something. The game is still in beta as of Dec 2012, and requires a donation for beta access (there is an alpha version that is free and is fully functional and fun in its own right).