Summary: Desktop Dungeons is the brainchild of Robain Joubert who began development on the game back in 2010. Robain was picked up by QCF Design to continue working on the game with Danny Day and Marc Luck. Their hard work during 2010 was rewarded by an Excellence in Game Design award during the IGF.
You’ve never explored dungeons quite like Desktop Dungeons
Quarter to Three
15 November 2013
Excerpt: If you were to see the name Desktop Dungeons and study a few screenshots, you would get the wrong idea about this fiendishly clever little gem. You would think it’s a roguelike. A cute frivolous one with wacky graphics. You might figure it had a lot of competition.
Summary: Bite-sized but brutal Desktop Dungeons has been around for a few years in some form or another. The original low-fidelity freeware alpha has been playable since early 2010, and we saw the first bits of the updated beta in 2011 , where the project existed for more than two years.
A roguelike, dungeon-crawling masterpiece – Desktop Dungeons review
8 March 2014
Summary: One of the best games to come out of the indie dev scene in recent years, Desktop Dungeons takes the best aspects of a roguelike dungeon crawl, distills them down to the essentials, and puts a tactical, puzzle-minded spin on the genre that is not only unique, but brilliantly executed.
Pros: A deep, unique mix of roguelike essentials and puzzle-game thinking, Tons of replay value even after you unlock everything, Allows online play via web from just about anywhere, A glorious, award-winning indie game at a great price
Cons: Some may miss the pixel-art charm of the alpha