Summary: I'm surprised at the lowish score that this DLC has received. (I do believe in my 8 rating, though, I"m not "balancing out for lower ratings"). I consider this the best of the 4 DLC for Borderlands 1. Fun, interesting quests, a good story, satisfying battles, good rewards, etc.
Summary: The Claptrap Revolution DLC is the last but not exactly the best out of the Borderlands DLC line. It cannot compare to the awesomeness of General Knoxx, but it does fare far better than Zombie Island ever could. Anyhow, perhaps the two most satisfying things you can get out of this dlc is 1.
Summary: The entertaining magic of Borderlands starts to dry out here. It's still enjoyable, but it doesn't have the quality that the Dr. Ned and General Knoxx DLC's have. It's interesting to see the Claptraps finally taking a stand and turning the tables, but other than that, this DLC is much like an opened...
Summary: Claptrap ends the Borderlands saga on a high note, offering even more quirky, crazy questing in creative environments. Not as lengthy as Knoxx, Claptrap is more creatively diverse, unafraid to deliver wacky fun.
Summary: Not as well written as Knoxx, but still a decent and solid DLC to wrap up Borderlands 1. The gameplay is a bit repetitive, and the quests seem to lack cohesion and point (especially the side quests) but still enjoyable.
Summary: Another good Duke Nukem game. This is more like a remastered version of Duke Nukem 1 and 2, but this isn't a bad thing. This really fun, although not as good as the originals. It deserves a play, so get off XBLA if you have some MS points to spare.
Summary: Best DLC of all the 4, but i might be a little biased here cos i love claptraps :D I only didnt really like how they resurrected the old enemies over and over, and grinding the stuff that drops from claptraps was a lil tedious too. Overall, it was my favorite but loved them all