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Dummy.190587
8.4* out of 10

Driftmoon

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Reviews and Problems with Driftmoon

Showing 1-5 of 5

User Review

LukeMatt, Metacritic
4 April 2014
  • Summary: Compared to other games, Driftmoon has these positive features: 1. Excellent game balance The player can progress through the game at a steady pace. No constant “run here to pick up drops from dead enemies”, “run there to sell useless items to a merchant”. Occasionally during the game, I worried “I’m not going to make it...I’m not going to make it”. At that moment, Driftmoon provided some kind of welcome relief.
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User Review

Gamejunkie, Metacritic
12 March 2014
  • Summary: Always good to read reviews before buying a game. Nothing I hate more than **** who use deception to spread their fear, especially when targeted to the young.
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User Review

ibitato, Metacritic
28 February 2014
  • Summary: It's a nice game,with a lot of love on it. Good quests, nice environment. Play it on warlord to get some challenge, otherwise might be a bit easy. It has a mod community and modding tools. This is really nice, since people liking the game and assets will expand the lifetime of the game as long as there is people interested in modding and others in playing those mods. The game runs on a shoe box, so that's a plus.
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User Review

AyHy, Metacritic
10 November 2013
  • Summary: There's a lot of good in Driftmoon, but some really ugly flaws. The main thing that it has going for it is that it's a truly charming game. It's lighthearted and playful and funny. The author isn't afraid to throw in anachronisms or pop culture references just to get a giggle out of the audience. It has a time travel subplot that is much more Doctor Who than Twelve Monkeys just zany, wibbly-wobbly, and fun.
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User Review

sh4dow, Metacritic
31 March 2013
  • Summary: From a gameplay perspective, this was one of the best RPGs I have played in quite a while. No long hikes (but still nice parts of little fighting and more exploring/puzzling), decent loot and most importantly: frequently interesting quests. Objects have to be dragged and interacted with in all sorts of ways like in few (if any) other RPGs. I guess that's why I believe the devs themselves have talked about it as more of an RPG adventure.
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