Summary: Like other reviewers have stated, this game is one of those hidden gems in HOG's. The music, overall graphics are very good, the storyline is well done. I really liked the interacted map and diary, the achievements are medium to hard, not impossible to achieve. The length of the game is very good for a SE at least five hours or more.
Summary: Dreamland is one of those rare games -- an SE that is longer than many CE's and of equal quality. It took me 5hr 3min to complete. The story is nothing new -- you're rescuing a kid (your character's brother) from an evil whatchamacallit. But the game takes place in an amusement park that is garishly colorful and unusual and fun to explore. The gameplay is adventure/HOG style, with some not-too-difficult minigame puzzles.
Summary: Just finished playing the demo and this is a definite buy for me. I love creepy games and this one has got creepy in spades. Music is appropriate to the theme and is unobtrusive. Nice voiceovers from the demon/goblin/dwarf or whatever it was but no other voiceovers. Nice mix of puzzles and HOG scenes. While I'm not a big fan of most puzzles, I actually played those I encountered without skipping - a first for me.
Summary: As mentioned by other reviewers, this is a great game. It is a sleeper that I am happy I did not miss. Its atmosphere, gameplay and art has a nostalgic feel that harkens back to when the casual games genre was in its early and refreshingly artistic beginnings. You really could not stop playing. I was only slightly pissed off at not finding all those marbles, and this was due to how much fun I had at that shooting gallery. I made sure I rocked that achievement!
Summary: I loved this game. Nice story, fine music, great graphics, not too complicated, but not an easy one either. There are a lot of locations, so the map is extremely handy. I needed the hint system just a few times, but when I needed it, it worked very well indeed. Nice mixture of HOG and simple adventure with a few mini games thrown in. I liked the shooting gallery: a new way of approaching a hog. This is how I want my adventurous hog's to be!
Summary: Very nice game! Beautiful graphics & interesting story. Gameplay was easy. Plenty of hidden objects scenes & picking up of inventory items. I enjoyed the puzzles because some of them were rather unique & were quite challenging, especially the assembling sequence of the robot and also removing the locking mechanism of the barrel of gun powder. A nice "alternate version of the mastermind game" was the puzzle that required placing the correct clothing on the puppet.
Summary: Definately just an Ok game in my opinion. Ok graphics, Ok storyline, Ok music, just very much an Ok game. This game didn't bring anything new to the table really. A couple of different types of mini games that worked (the puppet theatre, the constellation puzzle) and one that really didn't for me (the robot). A decent length that didn't seem to drag, but some of the aspects of the story (why is there a cemetary in the middle of an amusement park?
Summary: My experience with this game was short and frustrating. I am a Mac user and normally play in advance mode. Firstly there is no choice about normal or advanced mode so you have to sit through the tutorial stuff - boring for experienced players. Secondly there is a nasty chap at the start who just talks way too much.
Summary: There isn't any picture or description to confirm it, but I think this is the game I played so here goes: Overall Impression: an excellent, well-thought-out game Media Description: The graphics were crisp and clear for the most part despite the dark and eerie atmosphere. The music worked well with the setting, and the voiceovers were well done. Storyline: There wasn't really a storyline in my opinion; it was more of a reason for searching rather than an actual story.
Summary: OK, I love games with amusement park settings -- and I think this is my favorite for its gorgeous art and general gameplay. "Dreamland" offers quite an extended romp, allowing you to explore a variety of attractions found at such parks -- at least in the olden days -- and evoking the sense of wonder and mystery you experienced there as a child.