Reviews and Problems with Dreamfall: The Longest Journey
Showing 1-10 of 169
4 days ago
Summary: This review contains spoilers, click expand to view. I don't know what it is with this game. Just like it's predecessor, I have played a big part of the game being either annoyed, or amused by weaknesses, simplicity, or oversights in writing and/or gameplay. I've wondered lots of times what the hype could've possibly been about, especially when running from a to b and back for the millionth time. I still kept playing though.
Summary: I decided to give this game a try just recently. I knew it was an old game and at first I was put off by some of the screenshots, they seemed aged obviously. But I gave it a shot and I have to say this is the best adventure game I have played. The graphics may have aged a bit (in a technical sense, polygon-count etc) but the aesthetics and the art are still amazing and gorgeous.
Summary: Dreamfall: The longest journey, is the sequel to the point and click adventure game “The Longest Journey”. Dreamfall is about exploring different worlds and character development. To put it quite bluntly, Dreamfall is a story driven game, with some flawed action sequences and some underwhelming stealth portions. I have always wanted to play Dreamfall, and for some reason I only just got around to it.
Summary: This game features masterful storytelling, interesting characters and unique and amazing locations. Also the brilliant voice acting fills up for any deficiencies in the graphics department (which were not a problem to begin with). The two worlds concept has been done very well since each of the worlds (a technological world and a fantasy world) has been crafted with amazing details.
Summary: Note I won't be comparing it to the first game in the series. Dreamfall is a third person action adventure game (more adventure than action) which takes place in literally 2 worlds, Stark (technocratic) and Arcadia (Magical) and concerns itself with two main plots and a variety of subplots. What i liked : - Straightforward simple puzzles, none of the esoteric logic some other adventure games have. -Beautiful world and superb aesthetics.
Summary: While the technical aspects of the game (Graphics, UI, Controls, Sound) are all perfectly fine for a game developed in the late 90's, the gameplay is kind of broken. Now, I'm an old-timer when it comes to point-n-click adventures. I've played all the LucasArts classics and some other games that were mostly overlooked (e.g. Woodruff the Shnibble of Azimuth) and I'm used to difficult puzzles. But TLJ takes it way too far.
Summary: I feel the need to write something since it seems like most people are just giving this insanely high scores. Why this game has become highly regarded through the years has always been somewhat of a mystery to me it is one of the last big adventure games published in the `90s, and one of the most widely distributed (I think it's large retail footprint, after Sierra Lucasarts had mostly left the adventure game, contribued a lot to it's success, I think).
Summary: Brilliant point+click adventure. The story is brilliant, amazing voice acting and very few annoying/tedious parts. This game is far superior to the sequel (which doesn't really have a connection to the original). There is no fighting. It also has some funny references to Monkey Island ;) The dialogues are very good and immerse you into the universe around you which you want to learn more about, there is back-story to characters and they are not totally bland.