Reviews and Problems with Drakensang: The Dark Eye
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24 April 2012
Excerpt: While in North America the Dungeons & Dragons (D&D) RPG rule set became the defacto RPG standard for years and fostered many great games like Baldurs Gate and Neverwinter Nights, that popularity did not translate or take hold in all parts in the world. In Germany a different RPG rule set gained prominence starting with the release of The Dark Eye (TDE) in 1984. Since then the TDE rule set has eclipsed D&D in terms of popularity in that country.
Conclusion: If you were to summon Drakensang into one word, it would be ‘good’. Unfortunately, that’s all it is, whilst the story is well thought out and executed, there’s nothing new or exciting. Combat isn’t particularly ground-breaking either. All in all, it takes several hallmark traditions, makes it their own, and re-creates them well, but doesn’t do much that’s new.
Excerpt: It’s been a while since I last got my hands on a quality RPG and Drakensang: The Dark Eye didn’t seem to be the game to change things around, especially since it was, for me, a virtually unknown title developed by the unknown studio Radon Labs . So not a great business card for the game, right?
Excerpt: They just don't make 'em like they used to, or so it would seem. On the surface, Drakensang: The Dark Eye seems to be an ode to simpler times, when the western PC RPG reigned supreme and all you needed was a five man party, a pause button and a Girdle of Sex Change to have a magical evening. German developer Radon Labs has attempted to recreate the magic of the Black Isle games and succeeded on many accounts.
Conclusion: In many ways Drakensang is a throwback, a swansong to the party-based RPGs of yesteryear, yet somehow it doesn’t feel dated. It revels in its nerdiness, shamelessly flaunting its roots and never shying away from its role-playing conventions. And yet it manages to be fresh and edgy, a seriously hardcore entry into the modern RPG catalogue that defies as many stereotypes as it perpetuates.
Conclusion: Overall, the third episode would have to be the best to date. The story flows nicely (helped by the superb cut-scenes), the puzzles aren’t overly difficult and there is a reduced requirement to travel back and forth between locations (there are two main location in the Manatee that you will need to travel between) which is always a bonus.
Excerpt: Drakensang is not, as Neon thought it might have been, a video game based on the cartoon duo Drak, a creepy cute vampire with the power to turn into a bat, and, or 'n', Sang, his banshee sidekick, who freezes enemy goons in place with his screech attack. No, it is not. Drakensang is instead an ultra hardcore PC-exclusive party-based role-playing game from little-known German developer Radon Labs. And when we say hardcore we really mean it.
Conclusion: Drakensang: The Dark Eye is a high quality RPG that proves that taking a genre back to its roots and really challenging players to think and plan their moves is a winning strategy. Probably the more casual players won’t be able to enjoy the game because of its complexity, but they’d be missing a quality ride. In other words, I can say that Drakensang: The Dark Eye came out of nowhere to take the world by surprise and flood it with complex and complete quality.