Reviews and Problems with Dragon Age: Origins - Awakening
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Dragon Age: Origins – Awakening Review
13 November 2010
Excerpt: In the run up to Dragon Age: Origins' 2009 release, developer BioWare banged on about it being a platform from which new content would be unleashed upon the gaming world. So far, BioWare's efforts haven't exactly set the world of Ferelden on fire. Return to Ostagar rehashed already explored areas. Warden's Keep was threadbare. Only The Stone Prisoner was genuinely worth a look.
Excerpt: What often separates a good adventure from a classic one is whether it leaves you immediately wanting more. So it is with last year’s Dragon Age: Origins , a game sometimes hampered by technical and balance problems but broadly acclaimed for its storytelling and depth of character. The first proper expansion for the game, Awakening is at once familiar territory and new ground, taking established lore and mechanics from Origins and making smart additions to both.
Summary: Continuing the Grey Wardens’ struggle against the Darkspawn comes Awakening, the first full expansion for last year’s Dragon Age: Origins. In Awakening you can choose to import your previous character or start up a new generic Grey Warden tasked with rebuilding the order by rehabilitating Vigil’s Keep near the city of Amaranthine. This is not nearly as simple as all that though as you find the Keep overrun by Darkspawn and the surrounding lands in turmoil.
Excerpt: The Blight is over, the Archdemon fell, and the Darkspawn was defeated. Depending on how the first game ended, there were a number of different ways the above statement could have unfolded, but the outcome was inevitable. So is the tale of Dragon Age: Origins, BioWare's fantastic RPG from 2009 that introduced players to the kingdom of Ferelden, the developer's own take on typical high fantasy settings.
Excerpt: When a PC Game of the Year, or a RPG of the Year gets an expansion pack within six months of the original’s release, you can normally expect some tacked on DLC. It will be shallow compared to the original, and it will most likely score nowhere near the original’s score. The faithful will blindly buy it in droves, and the cynics will blog “I told you so!
Excerpt: Dragon Age: Origins - Awakening is the first full expansion for BioWare's new RPG series. It's a mixed experience, because as an expansion it does many things wrong, but if treated as a stand-alone experience it is as impressive as the main game in many aspects. While clearly not as massive as Origins proper, this add-on does give a nice chunk of content that could have easily been expanded into a full game all by itself with just a little more depth.
Conclusion: We are not exactly sure if the package justifies its steep price of 40 bucks, even with everything BioWare managed to cram into the adventure. If this seems to be a bother, then maybe you can take comfort in the fact that both the add-on has an adequate dose of replayability to it (more so than a majority of games these days). Still not satisfied, eh? Well, it's up to you, of course.
Pros: The plot offers some interesting eye-openers and explanations giving you a chance to get deeper into the Dragon Age universe, a satisfying range of new skills, spells and items;
Cons: Bugs that aren't too serious but should still be ironed out, characters not as compelling as in the first game, veteran gamers might feel inclined to move the difficulty up a notch or two, although the plot is generally good there are some moments that disappointed us.
Excerpt: Bioware has a lot of great expansion packs in their past, and Dragon Age: Origins - Awakening is the first for their new franchise. When you install Awakening and start a new game, you're presented with the choice of either playing the original Origins campaign or the new expansion. Unfortunately it's a pretty easy choice to make. Awakenings is kind of tacked on mini-campaign at the end of Origins without any real ties to Origins itself. Sound unappealing? It is.