Conclusion: Dracula: Origin is a great example of what is good and bad about the adventure genre. It's well presented, incorporates some intriguing puzzles and actually involves a good deal of thinking. It's also repetitive, obtuse, and frustrating with game mechanics that seem a little dated. However, Frogware has ensured that the good just about outweighs the bad and Dracula: Origin would be a welcome addition to any point-and-click fan's collection.
Excerpt: Dracula: Origin is a point and click adventure in the traditional vein. If you've played one of these types of games in the last, say, twenty years, then you've got a pretty good idea of what to expect. Everything that you either love or hate about these types of games is present in this one, so with all that aside it comes down to the quality of the story and puzzles.
Excerpt: With its 2007 release of Sherlock Holmes: The Awakened, Frogwares has proven itself capable of producing chilling, cerebral horror games with exceptional production and gameplay. Now, a year later, can Frogwares deliver an equally unique experience with its next horror game, Dracula: Origin? Like Sherlock Holmes: The Awakened, Dracula: Origin features rich, moody music and somber, detailed scenes (though in the form of 2D rather than real-time 3D backdrops).
Summary: Dracula: Origin makes it apparent, a striking legend never dies.
Pros: Environments are bountiful and fit into Stoker's universe like clockwork; sound as a whole is rich and keyed into the era the game is set in; a powerful storyline guarantees an alluring and rewarding experience; the Spacebar reveal option provides the perfect means for those not wishing to spend their time searching for scenery objects.
Cons: Some hiccups concerning Helsing's moving through scenery objects; voice-acting does not always coincide with the facial movements of the onscreen characters.
Excerpt: It's been 110 years since Bram Stoker wrote the groundbreaking novel Dracula . Given how masterful both the book and movie have proven to be, it's no wonder why in the digital age an interactive version of the storytelling would be born. That was tasked to The Adventure Company and the developers at Frogwares. What they came up with is one of the best adventure games of recent memory.
Summary: Frogwares' Dracula Origin is a gothic adventure game, where you, as Professor Van Helsing, are devoted to the elimination of Dracula. Preventing Dracula from finding and using the antediluvian manuscript; you must help everyone who crossed paths with the count and refused to serve him.
Conclusion: Despite the criticism that prevent it from realizing its potential, this is by no means a bad game and could serve you well if you’re looking for something new to try. I consider the eight or so hours I spent playing were a reasonable investment of my time. It is glorious to look at and many of the puzzles are extremely satisfying to solve. The problem is, it rarely seems to rise above the level of satisfying.
Excerpt: Dracula: Origin is the latest release from Frogwares, the international developer best known for its Sherlock Holmes and Jules Verne adventures (including Sherlock Holmes: Nemesis , released in North America just two months ago). Despite its name, Origin is not a prequel to Bram Stoker’s Dracula . It contains many of the same characters as the novel, including Van Helsing, Dr.
Excerpt: Torchlight flickers ominously, shifting the shadows cast by ghostly slivers of light invading the darkness through a network of cracks in the ancient ceiling. A silver tomb sits surrounded by a slew of human remains; bared ribcages, chewed femurs, a shattered skull. An unholy groan emits from the coffin and, from an exposed hole in the corner snakes a rotting arm, longingly reaching for you.