Summary: The original Defense of the Ancients , a custom map for Warcraft III , became a hit almost instantly. Chances are, if you were playing Warcraft around that time, you've played a round or two of DotA . Since then standalone games like League of Legends or Heroes of Newerth have risen up, following the basic idea that DotA popularized way back when. Finally, after some legal issues and a very long beta phase, Dota 2 has been officially released.
Excerpt: Dota 2 is hard, but there's a huge reward for those who commit. On the surface, the game is a like-for-like reproduction of the genre-creating (and still updated) Defense of the Ancients modification for Warcraft III , now transferred into Valve's Source engine. The game's punishing design is sometimes enough to drive you up the wall, but it's worth sticking the hours in: success in Dota 2 is about learning to effectively juggle both the broad strokes and finer details.
Pros: Deep and rewarding team action, Matches are incredibly exciting and unpredictable, Fair free-to-play business model, Brimming with style and personality, Intricate map offers a wealth of strategic possibilities
Conclusion: Concept: Build a shiny new wrapper for the Warcraft III mod that started the multiplayer online battle arena genre all those years ago
Graphics: You can only do so much with a zoomed-out isometric view, but Valve does a good job making the furious action readable at a glance
Sound: Someone should build a special Hall of Shame for some of the voiceovers, especially given how often you hear them, but announcements like “top is missing” are great to have in audio form...
Excerpt: Dota 2 has just officially released. It’s been in Beta for over two years now, and I’ve been on board right from the start. Over the past couple of years Dota 2 has evolved quite substantially: new heroes are regularly added, new features and modes get introduced, and the menus and hero models get revamped. This has been, for all intents and purposes, a complete game for some time now, but one that has been (and continues to be) constantly updated and improved.
Conclusion: One final note - Valve have been very active in dealing with the oft-criticised toxicness in the Dota community. They're constantly tweaking their player reporting system, and recent results are promising. Anecdotally, I feel that player behaviour has improved significantly since I started playing - general abuse seems way down as players adjust to the new systems.
Pros: Awesome multiplayer action, Excellent competitive support, Local Australian servers, Free to play, Lots of customisability with purchasable stuff
Cons: Steep learning curve - big time investment before the fun really starts, Long average game time means no quick games, Bad community reputation, though noticeably improving.
Summary: DotA 2 é um jogo que pode não agradar todo mundo, mas que deveria ser experimentado por todos. Sua curva de aprendizado tendendo ao infinito cativa muitos jogadores ao melhoramento contínuo, e sua fórmula inovadora e recheada de elementos de RPG e estratégia são as características que prendem diversos jogadores que buscam uma partida sempre nova e única.
Summary: Dota 2 is het meest complete pakket wat je kunt ontvangen als je opzoek bent naar een MOBA-game. De game staat als een huis, neemt de competitieve regels dicht bij het hart, levert altijd spectaculaire gameplay op en wordt nooit saai. Na 200+ uur zit ik nog steeds achter mijn beeldscherm gekluisterd nieuwe Heroes te ontdekken en strategieën uit te werken. Dota 2 is dan ook voor mij de meest verrassende game van het jaar geweest.
Pros: Easy to learn, hard to master, Perfecte ondersteuning vanuit Valve, Diepgang, complexiteit, Verslavende competitieve gameplay, Free-to-Play
Cons: Community, Te stijle leercurve?, Grafisch ietwat gedateerd