Summary: The original Defense of the Ancients , a custom map for Warcraft III , became a hit almost instantly. Chances are, if you were playing Warcraft around that time, you've played a round or two of DotA . Since then standalone games like League of Legends or Heroes of Newerth have risen up, following the basic idea that DotA popularized way back when. Finally, after some legal issues and a very long beta phase, Dota 2 has been officially released.
Conclusion: DotA 2 is a bit of an interesting title. As the MOBA (multiplayer online battle arena) genre has gotten larger, almost every title in it owes some form of respect to DotA 2, or at least the original DotA. It’s the game that started a genre (despite what those bastards who still play Aeon of Strife try to tell you), but that doesn’t mean it’s good.
Conclusion: Dota 2 deserves its intimidating reputation, and it probably won’t suit you if you’re looking to play casually. There’s a huge time investment before you can even enjoy a game, let alone feel competent at it. But once you start to learn its secrets, there’s a wild and exciting variety of play here that’s unmatched, even by its peers. It’s a challenge of knowledge as well as reflexes, and success is a rush.
Conclusion: Concept: Build a shiny new wrapper for the Warcraft III mod that started the multiplayer online battle arena genre all those years ago
Graphics: You can only do so much with a zoomed-out isometric view, but Valve does a good job making the furious action readable at a glance
Sound: Someone should build a special Hall of Shame for some of the voiceovers, especially given how often you hear them, but announcements like “top is missing” are great to have in audio form...
Excerpt: Dota 2 has just officially released. It’s been in Beta for over two years now, and I’ve been on board right from the start. Over the past couple of years Dota 2 has evolved quite substantially: new heroes are regularly added, new features and modes get introduced, and the menus and hero models get revamped. This has been, for all intents and purposes, a complete game for some time now, but one that has been (and continues to be) constantly updated and improved.
Conclusion: One final note - Valve have been very active in dealing with the oft-criticised toxicness in the Dota community. They're constantly tweaking their player reporting system, and recent results are promising. Anecdotally, I feel that player behaviour has improved significantly since I started playing - general abuse seems way down as players adjust to the new systems.
Pros: Awesome multiplayer action, Excellent competitive support, Local Australian servers, Free to play, Lots of customisability with purchasable stuff
Cons: Steep learning curve - big time investment before the fun really starts, Long average game time means no quick games, Bad community reputation, though noticeably improving.
Summary: Dota 2 is het meest complete pakket wat je kunt ontvangen als je opzoek bent naar een MOBA-game. De game staat als een huis, neemt de competitieve regels dicht bij het hart, levert altijd spectaculaire gameplay op en wordt nooit saai. Na 200+ uur zit ik nog steeds achter mijn beeldscherm gekluisterd nieuwe Heroes te ontdekken en strategieën uit te werken. Dota 2 is dan ook voor mij de meest verrassende game van het jaar geweest.
Pros: Easy to learn, hard to master, Perfecte ondersteuning vanuit Valve, Diepgang, complexiteit, Verslavende competitieve gameplay, Free-to-Play
Cons: Community, Te stijle leercurve?, Grafisch ietwat gedateerd
Excerpt: La beta di Dota 2 è una di quelle che probabilmente rimarranno nella storia dei videogiochi. Lo sviluppo del gioco è cominciato alla fine del 2009, mentre la beta ad accesso limitato è partita ad agosto 2011, mese in cui, in occasione della Gamescom, cominciarono a essere distribuiti i primi inviti agli utenti iscritti a Steam.