Sometimes fun but usually dark, monotonous, repetitive, and frustrating
John Boggan, Amazon
5 May 2006
Summary: I've read through some of the other reviews and most of the criticisms are spot-on. The graphics are amazing but the whole game is so dark that you can only play it at night or in a darkened room. The flashlight is just plain annoying--if you had to use it just every once in a great while (and there are very few pitch-black rooms in the game; a few more would have made it more interesting) it would have been much better.
Summary: I'm a long time doom fan, and this revival of the series was a real disappointment. The graphics are stunning, the guns are sweet, and the monsters are horrifying, but it all lost the unique "doom" feel. The designers changed the gameplay type from gung-ho marine wiping demon scum from the world to "please dont hurt me" try to survive. This game focuses too much on the fear element that loses the novelty of a Doom game.
Awesome, to a point, then downhill. Too Bad really....
Nanohead "nanohead", Amazon
28 September 2005
Summary: Lots of people have covered this here, so I'll only summarize. This is a great game, for the first few hours. Then, you want to hang it up. Me, I was fine until I got to hell. Then, I wanted to simply quit, as it was impossible to proceed, and so dark, I couldnt tell what was going on. I've played dozens of FPS type games, and this was the first one that I started to hate halfway through.
Summary: During the development of Doom 3. What could have been one of the most amazing, atmospheric games became instead an amazing graphical tour-de-force marred by repetitive gameplay. The GOOD: Graphics are top notch, the sound is terrific and scary as anything, and the general mechanics of the game (move, shoot, etc) are well done. The idea for the story is also fun and creepy, and this game is quite atmospheric and effective in its scare tactics.
Summary: To make my review hopefully useful to you, I'll keep it short and to the point. Like many others I have followed the Wolfenstein and Doom progression over the years and I too got caught up in the hype surrounding this game. For me, any PFS is about 3 things; graphics, sound and gameplay. Yes, the graphics are very detailed and life like, but the levels all look very similar and after a while I wished they'd added some variety.
Summary: Co-founder of Id Software and technical director of DOOM3, John Carmack, is famous for once saying to Commander Keen creator, Tom Hall, during the development of the first DOOM ", Story in a game is like story in a porno. It's not important but it's expected to be there." A quote which pretty much explains Id Software's output since the departure of that other co-founder, John Romero.
Summary: Doom 3 was one of the most hyped games ever, and with good reason. It was a successor to the previous Dooms and with a major upgrade, especially in the graphics. Needless to say, I couldn't wait to play it. I was, however, sorely disappointed. Pros 1. Probably the best graphics in a videogame ever. 2. Some pretty cool environmennts. 3. Can scare the hell out of you. 4. Easy to pick up and play. True to the original. Cons 1. Very, VERY dark.
Summary: I'll make it quick. Doom 3 is graphically amazing. It looks fantastic, if your hardware can handle it. It's also something we've all played before. At least, we self respecting PC (and even console) gamers have. Once the awe from the visuals wears off (which it will), you're left with a pretty standard PC shooter, along with some annoying design flaws. The graphics are enough that most people will forgive the shortcomings.
Summary: 12 years after wincing my way through the originals, I picked up id Software's latest from my local Fred Meyers last Tuesday. By Saturday morning I watched the end credits scroll past my traumatized eyes. Clearly, id went old-school gameplay with the latest graphics in *Doom 3*. *D3* plays like *Quake*. It's dark and alien looking. Doors open automatically or you use the fire key to activate buttons. You have no alt-fire, stealth, lean, or use functions.