Summary: To make my review hopefully useful to you, I'll keep it short and to the point. Like many others I have followed the Wolfenstein and Doom progression over the years and I too got caught up in the hype surrounding this game. For me, any PFS is about 3 things; graphics, sound and gameplay. Yes, the graphics are very detailed and life like, but the levels all look very similar and after a while I wished they'd added some variety.
Summary: 12 years after wincing my way through the originals, I picked up id Software's latest from my local Fred Meyers last Tuesday. By Saturday morning I watched the end credits scroll past my traumatized eyes. Clearly, id went old-school gameplay with the latest graphics in *Doom 3*. *D3* plays like *Quake*. It's dark and alien looking. Doors open automatically or you use the fire key to activate buttons. You have no alt-fire, stealth, lean, or use functions.
Awesome, to a point, then downhill. Too Bad really....
Nanohead "nanohead", Amazon
28 September 2005
Summary: Lots of people have covered this here, so I'll only summarize. This is a great game, for the first few hours. Then, you want to hang it up. Me, I was fine until I got to hell. Then, I wanted to simply quit, as it was impossible to proceed, and so dark, I couldnt tell what was going on. I've played dozens of FPS type games, and this was the first one that I started to hate halfway through.
Summary: During the development of Doom 3. What could have been one of the most amazing, atmospheric games became instead an amazing graphical tour-de-force marred by repetitive gameplay. The GOOD: Graphics are top notch, the sound is terrific and scary as anything, and the general mechanics of the game (move, shoot, etc) are well done. The idea for the story is also fun and creepy, and this game is quite atmospheric and effective in its scare tactics.
Summary: Co-founder of Id Software and technical director of DOOM3, John Carmack, is famous for once saying to Commander Keen creator, Tom Hall, during the development of the first DOOM ", Story in a game is like story in a porno. It's not important but it's expected to be there." A quote which pretty much explains Id Software's output since the departure of that other co-founder, John Romero.
Summary: Doom 3 was one of the most hyped games ever, and with good reason. It was a successor to the previous Dooms and with a major upgrade, especially in the graphics. Needless to say, I couldn't wait to play it. I was, however, sorely disappointed. Pros 1. Probably the best graphics in a videogame ever. 2. Some pretty cool environmennts. 3. Can scare the hell out of you. 4. Easy to pick up and play. True to the original. Cons 1. Very, VERY dark.
Summary: i am sure most would agree that the doom series (previous incarnations as Doom and Doom II) were pretty good FPS (first person shooter) games. but, Doom 3 (D3), a remake of Doom/DoomII, does not measure up to the other FPSs already in the FPS market, specifically "Far Cry", "Call of Duty" and even the older "Half-Life". measure up in terms of gameplay, interactivity and immersion. it is difficult to define what "gameplay" is because it is subjective.