Summary: Introduction: Doom 3 is undoubtedly one of the most anticipated PC games of all time, and it's no surprise that it is. Afterall, the original Doom started a whole new revolution in computer gaming that set a precedent for all future 3D first-person shooters to follow, even to the current day.
Summary: What can be said its a simplified corridor shooter that tries to use shadows,darkness and unimaginatively bland level designs to thrill the average gamer who thinks 5 hour long corridor shooters are the best games ever....
Summary: After waiting for 4 years for Carmack to write the engine I guess no-one at ID had the guts to tell him to add a game to it. After playing Far Cry and Medal of Honor I'm wondering what the big deal was about this game. It feels like an over long demo.
Summary: ID have done it again - they've produced a great engine with a distinctly average game. While the new shadow filled engine does a great job of building suspense and taking advantage of today's hardware, the gameplay is ten years out of date.
Summary: This game is Dark. This game is spooky. This game has an atmospheric soundtrack. Ladies and gentelmen, boys and girls, that's it. This game has nothing else to recommend it. Seriously. While Doom was groundbreaking, and Doom2 was the best sequel EVER, Doom3 has done nothing to further the legacy.
Summary: I'm disappointed. Why take what is clearly the most impressive graphics engine to date and then turn out all the lights? I'm all for atmosphere, but I'm totally p'd-off with sitting with my face half an inch from the screen in the hope of being able to make something out.
Impressive lighting fails to brighten an otherwise dull game
11 February 2006
Summary: Doom3 looks great. Read any review and somewhere in there it will state that fact. The graphics will leave you open-mouthed, slack-jawed, agog even. And rightly so. But good looks alone are not enough to save this game from the bargain-bin of mediocrity - or perhaps worse.