Excerpt: I never played Klei Entertainment's Don't Starve when it was available on PC. I was interested, but it wasn't until it came to the PlayStation 4 that I first attempted survival in this unforgiving, gothic-inspired world reminiscent of something from the mind of Tim Burton. Don't Starve is a roguelike, which, for those unfamiliar with the term, means once you die it's over. All of your progress, all of your experience, and all of your items are lost.
Conclusion: Like most roguelikes, progress in Don't Starve oftentimes feels like a Sisyphean task. Time spent battling shadow creatures, building a farm, and ultimately, an inevitable death are rewarding once they get going, but failure to recognize success robs them of meaning. While I appreciate the world, atmosphere, and mechanics, I can't help but wish that there was a light at the end of Don't Starve 's dark and lonely tunnel.
Pros: Beautiful presentation, Robust crafting system, Interesting story bits
Cons: Little sense of reward or accomplishment, Menial tasks quickly become tedious
Excerpt: It is no secret that the franchise behind Minecraft has blown up, like to the point where elementary level kids are playing it! However, among those people that don't play Minecraft (and let me tell you, they do exist), they usually have a common complaint: they can not get over the block-ish graphics. For those that graphics matter to, yeah, this is a hard and rugged bridge to cross.
Summary: I sat across the fire from my longtime companion, Philip the pigman, in complete silence. Philip and I had been through a lot together, hunting down terrifying creatures of the night, felling mighty trees, and scoffing all the food we could find. He was both my best friend, and my only friend. But tonight was different. We'd revelled in our abundant resources, feasting every night, completely oblivious to the shorter days and colder weather.
Excerpt: The first time I died in Don’t Starve it was at the hands of a pig, who apparently has a number of homes in the woods, and it was mainly my fault: I did not yet understand the fact that I needed to click once for each swing of my axe.This game is not about success or even about progress, this is an experience a...
Conclusion: "Despite its childlike visage and hand-drawn art style, the game features gothic, Tim Burton undertones..." "Making it through even just your first couple of days can be difficult..." "If you’re looking for a roguelike game filled with charm and challenge, be sure not to miss Don’t Starve.
Pros: Fanciful Tim Burton-like art style, Rewarding exploratory features, A sense of self-satisfaction
Cons: Cruel difficulty, Repetitive, routine gameplay, Feeling like you’re not making any progress
Conclusion: Concept: Create an open-world survival action game that doesn’t pull any punches in its difficulty
Graphics: The hand-drawn art style is humorous and visually impressive
Sound: Both the sound effects and sparse soundtrack are pretty forgettable
Playability: A combination of keyboard controls and mouse clicking provides a straightforward interface
Entertainment: The hours-long grind of surviving in a harsh environment is not as fun as it could be
Replay: Moderately High
Conclusion: "Don't Starve" é como se fosse um programa de televisão antigo chamado "No Limite". Você tem que sobreviver em um mundo hostil, aprender o que deve ser feito para ficar vivo pelo maior tempo possível. Bonito e elegantemente retratado, o jogo da Klei é divertido, porém frustrante pois segue o estilo 'rogue like', oi seja, se seu personagem morrer, tudo o que você fez até aquele momento vai desaparecer. Mas tudo bem.
Pros: Pontos Positivos, Um novo jogo a cada partida, Descoberta, tentativa e erro, Bonito e vibrante
Cons: Pontos Negativos, Frustrante e quase traumático
Summary: Apresentando uma dose alta de desafio, Don't Starve é aquele tipo de game que ou você ama ou odeia com todas as forças. A seu favor, o game tem o fato de que sua estrutura incentiva a descoberta de novos elementos e a exploração de novos cenários, algo que ajuda a aventura a parecer sempre uma novidade.
Por outro lado, a lentidão dos processos iniciais necessários para progredir e a dificuldade brutal fazem com que o game não seja adequado a todos os tipos de público.