Conclusion: Like most roguelikes, progress in Don't Starve oftentimes feels like a Sisyphean task. Time spent battling shadow creatures, building a farm, and ultimately, an inevitable death are rewarding once they get going, but failure to recognize success robs them of meaning. While I appreciate the world, atmosphere, and mechanics, I can't help but wish that there was a light at the end of Don't Starve 's dark and lonely tunnel.
Pros: Beautiful presentation, Robust crafting system, Interesting story bits
Cons: Little sense of reward or accomplishment, Menial tasks quickly become tedious
Excerpt: This game is not about success or even about progress, this is an experience about pure survival, about using the environment and a limited about of skills to make sure that there’s a fire burning at night and that one has enough food to fill an ever growling belly. Don’t Starve is also a game about learning, an experience that is teaching me to pay attention to my past experience and try to apply lessons learned to my current situations.
Excerpt: I never played Klei Entertainment's Don't Starve when it was available on PC. I was interested, but it wasn't until it came to the PlayStation 4 that I first attempted survival in this unforgiving, gothic-inspired world reminiscent of something from the mind of Tim Burton. Don't Starve is a roguelike, which, for those unfamiliar with the term, means once you die it's over. All of your progress, all of your experience, and all of your items are lost.
Summary: I sat across the fire from my longtime companion, Philip the pigman, in complete silence. Philip and I had been through a lot together, hunting down terrifying creatures of the night, felling mighty trees, and scoffing all the food we could find. He was both my best friend, and my only friend. But tonight was different. We'd revelled in our abundant resources, feasting every night, completely oblivious to the shorter days and colder weather.
Summary: Being the latest entry in a series of Survival-Craft games, Don’t Starve might sound like more of a niche title. However it is accessible enough for those that don’t normally play this type of game. If anything you have read, seen or heard has interested you in anyway then I would absolutely recommend spending the $15 to pick it up. Especially because they are not charging you for new content when it’s released.
Excerpt: It is no secret that the franchise behind Minecraft has blown up, like to the point where elementary level kids are playing it! However, among those people that don't play Minecraft (and let me tell you, they do exist), they usually have a common complaint: they can not get over the block-ish graphics. For those that graphics matter to, yeah, this is a hard and rugged bridge to cross.
Excerpt: Like in any extreme survival situation, the early moments of Don't Starve's grueling-yet-fascinating struggle to stay alive are electric. Suddenly the clock is ticking. Confidence is high as you first explore a vast open-world wilderness teeming with danger. From trapping a rabbit for the first time to crafting an axe to chop precious firewood before nightfall, every minor accomplishment that keeps you ticking is immediately gratifying.
Pros: Tense mix of crafting, exploration, and survival, Distinct art style and atmosphere set a cool vibe, Massive open world to explore
Cons: Lacks the rewards that would balance out the repetition, Unflinchingly brutal difficulty