Summary: This was somewhat underwhelming, as I might have expected too much. Vergil does have some sweet moves, but it feels like a lot more could have been done. Level designs were not even close to the base game. Could have and should have been better
Summary: The topic word for this piece of DLC is lazy. The level designs were lazy, and not much thought was put in to them. They were a hassle to play on. The concept was: small, non-innovative maps, where wave after wave of boring enemies appeared. What a drag this was.
Summary: Virgil's Downfall takes place right after the game is complete, you walk through your own mini Limbo restoring your power, I would go into details but I don't want to spoil anything. The fighting style of Virgil is much faster than Dante due to Virgil's fancy teleporting skills.
Summary: I really enjoyed Vergil's moves. While still being DmC, the way you play him is different enough from Dante to feel like a pretty fresh experience. However, you're still getting the hang of them and the DLC is suddenly over.
Summary: If you are new to spectacle fighting game just like me, this reboot of DMC
should be fine for you. Why- Because although I never played its previous
titles, I personally enjoyed this reboot of a game. For its solid gameplay
Summary: From the onset of this games public reveal, I got a sense that everyone out
there despised this game with fervor, but I like to wait to play games to give
my own opinion. I was actually very surprised with how this game played and the
special emphasis ninja theory took to aerial combat.