Reviews and Problems with Divinity II: Ego Draconis
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Final Fantasy IV
26 June 2010
Excerpt: The latest game in the ever increasing list of Square Enix back catalogue titles to be dusted off and given the DS treatment, Final Fantasy IV is an updated version of a game first released on the Super Famicom in Japan all the back in 1991.
Excerpt: Divinity II: Ego Draconis is one of the few games these days which keeps you guessing. There’s an early plot twist, which anyone who’s read the back of the box will foresee. Then Mr Gandalf-wannabe appears and, like that annoying guy who’s seen the film already, tells you your destiny.
Excerpt: Divinity II: Ego Draconis is a large, complex game which promises many things, but often delivers only halfway on those promises. There are genuinely enjoyable experiences in the game, but between these experiences lie stretches of frustration and even boredom.
Summary: In Divinity II, the hunter becomes the hunted. You begin this third-person role-playing game as a newly recruited dragon slayer, eager to join a bloodthirsty party tracking down a fearsome lizard.
Pros: Fortress invasions are well paced and enjoyable, It's fun to fly around as a dragon, Lots of customizable weapons and armor, You piece together your own summoned creature
Cons: Level of challenge is wildly imbalanced, Bland story populated with bland characters, Mind reading feels half-baked, Glitches, bugs, and other oddities
Conclusion: Although the game doesn't have many redeeming qualities, I do have to say that none of these poor aspects is an absolute deal-breaker. Sure, the game looks bad, and the battle system is yawn-worthy, but if you have finished every other RPG out there, you may find some enjoyment from Divinity II.
Excerpt: Divinity II: Ego Draconis enters a genre laden with high-quality titles, including Game of the Year winner Dragon Age: Origins. If a gamer plays Divinity II with this in mind, he may find it difficult to not look for fault, erring towards nitpicking.