Excerpt: Divinity II: Ego Draconis is a large, complex game which promises many things, but often delivers only halfway on those promises. There are genuinely enjoyable experiences in the game, but between these experiences lie stretches of frustration and even boredom. This inconsistency plagues most aspects of Divinity II , from graphics to story to combat, creating the impression of a game that could have been far better than it is.
Excerpt: The latest game in the ever increasing list of Square Enix back catalogue titles to be dusted off and given the DS treatment, Final Fantasy IV is an updated version of a game first released on the Super Famicom in Japan all the back in 1991. Although the original was never released in Europe, ports to both the Playstation and the Gameboy Advance were made over the years.
Excerpt: Divinity II: Ego Draconis is one of the few games these days which keeps you guessing. There’s an early plot twist, which anyone who’s read the back of the box will foresee. Then Mr Gandalf-wannabe appears and, like that annoying guy who’s seen the film already, tells you your destiny. After that, some may consider the progression linear, but the line is often colourful, and it probably doesn’t end-up where you expect it to.
Conclusion: Though you could obtain a more polished experience, you'll be hardpressed to find an RPG that offers the same innovative direction. If it weren't for minor glitches and some finicky controls, Divinity II: Ego Draconis could easily sit amongst some of the genre's greatest.