Summary: Divine Divinity isn’t innovative, nor is it groundbreaking or original. What it is, however, is an extremely solid, incredibly addictive, and highly entertaining game that takes the best elements of past RPGs and fuses them in a wonderfully engaging whole. Borrowing the action from Diablo II , the tactical combat pause and open quest systems of Baldur’s Gate , not to mention the non-linear and interactive style of Ultima VII , this game has an impeccable pedigree, one...
Excerpt: Shadow of Destiny (also known as Shadow of Memories) is an adventure game that revolves around time travelling and its consequences. The game is developed by Konami, the same developer of the Silent Hill series. Released originally in 2001 for the Sony PlayStation 2 in Japan, the game has since been ported to the PC and Microsoft Xbox with full English translation.
Excerpt: Pieces of work that revolve around time travel are usually prone to commit a few inherent flaws. First is the slapstick sci-fi quality where works will present the most hackneyed explanations in the need for time travel. This is the dreadful mad scientist storyline we have all come to loathe. Others, on the other hand, don't take advantage of time travel.
Excerpt: Divine Divinity was released in September of 2002. We tried to pick up a review copy of the game at the time, but due to a lack of copies, the publisher couldn't send us one. I was the person slated to review the game, and so I was disappointed at the turn of events because, grossly underpaid as I am, the likelihood of me playing a game goes way, way down if somebody doesn’t give me a free copy of it.
Excerpt: Review Date: October 14, 2002 THE MARK OF AN EXCELLENT GAME Very often the mark of an excellent game begins with the amount of support that it receives from its developer and publisher. So many RPG’s that were released this year were missing this vital and crucial component, but one RPG has surfaced among the many to make this reviewer smile.
Excerpt: A REMARKABLE RPG For over 2 years, Belgium developer Larian Studios has worked on their RPG known as Divine Divinity . A 400 meg demo was released a few months ago which has captivated me as few RPG's of late have done. It was a demo that showed me very clearly why I love RPG's in the first place. Other RPG's such as Morrowind and Neverwinter Nights did not thrill me as much as this traditional RPG has done.
Excerpt: Two skeletons talking: First skeleton: "Hey look, it stands to reason. You can't eat 'cause you don't have a stomach." Second skeleton: "Aha! So how can we speak? We don't have no vocal cords either. Answer that, Mr. Clever!" First skeleton: "You're right, you know. Think about it; we don't have no muscles or flesh on our bones either, so what keeps us together, sort of thing?
Excerpt: I am just amazed on how many people have e-mailed me with a request that I write a review of Divine Divinity. So, I decided to post this late review right now. Divine Divinity is an isometric role-playing game from CDV and little known Belgium-based developer Larian Studios. Before I even started to play the game I went to the Larian's website to look for the official patch (the original CD installation has many bugs), and I happened to run into the forum there.
Excerpt: RPG reviewers often describe games in terms of other RPGs. There are not as many RPGs released each year as there are games in other genres, so it becomes easy to say that one game is like Diablo while another is similar to Baldur's Gate. If you tried to apply the same review by comparison to Divine Divinity, you would be able to find a lot of parallels to existing games, but calling it another Diablo clone would be selling it short.