Summary: Divine Divinity isn’t innovative, nor is it groundbreaking or original. What it is, however, is an extremely solid, incredibly addictive, and highly entertaining game that takes the best elements of past RPGs and fuses them in a wonderfully engaging whole.
Excerpt: Shadow of Destiny (also known as Shadow of Memories) is an adventure game that revolves around time travelling and its consequences. The game is developed by Konami, the same developer of the Silent Hill series.
Excerpt: Pieces of work that revolve around time travel are usually prone to commit a few inherent flaws. First is the slapstick sci-fi quality where works will present the most hackneyed explanations in the need for time travel. This is the dreadful mad scientist storyline we have all come to loathe.
Excerpt: Divine Divinity was released in September of 2002. We tried to pick up a review copy of the game at the time, but due to a lack of copies, the publisher couldn't send us one. I was the person slated to review the game, and so I was disappointed at the turn of events because, grossly underpaid as I...
Excerpt: A REMARKABLE RPG For over 2 years, Belgium developer Larian Studios has worked on their RPG known as Divine Divinity . A 400 meg demo was released a few months ago which has captivated me as few RPG's of late have done. It was a demo that showed me very clearly why I love RPG's in the first place.
Excerpt: Two skeletons talking: First skeleton: "Hey look, it stands to reason. You can't eat 'cause you don't have a stomach." Second skeleton: "Aha! So how can we speak? We don't have no vocal cords either. Answer that, Mr. Clever!" First skeleton: "You're right, you know.
Excerpt: I am just amazed on how many people have e-mailed me with a request that I write a review of Divine Divinity. So, I decided to post this late review right now. Divine Divinity is an isometric role-playing game from CDV and little known Belgium-based developer Larian Studios.
Conclusion: While I had a great time with Shadow of Destiny, it's not a game that I feel everyone will love. Some people will be more put off by the mechanics of the 3D engine than I was, and the length of the game could be a big problem for others.