Summary: What a joke. This game was clearly programmed by amateurs (college students on their first year maybe ?). The inventory is extremely cluttered and hard to read. It's like Sins of the Solar Empire, but worse in most aspects. Not creative and doesn't bring anything new to the genre. Better play classics like Glactic Civilizations or Endless Space. Not recommended !
Summary: The scope and underlying detail in Distant Worlds: Universe is outstanding, but the game suffers from some basic (and correctable) AI flaws. A single ship within a fleet can become injured or run out of fuel and the rest of the fleet will basically sit paralyzed for a decade until your construction ships deal with the problem. Your advisors recommend missions that can be suicidal and colony defense (especially before bases are built) seems to be an afterthought.
Summary: I never played any games from this franchise so was a little surprised when they described it as 4x game they meant a 4x real time game instead of a 4x turn based game like Civilization. Not so important I guess but RTS's aren't my preference. To start I've only played for about 2 hours. Based on that the game is somewhat entertaining. Having the AI carry out monotonous tasks is extremely useful.
Summary: Distant Worlds has ruined me for other space-based 4X-strategy games, which is a genre I love more than any other. I try to go back to GalCiv and MoO once in a while, but nothing matches the scale and minute level of control that Distant Worlds offers. I'll be playing this for years to come.
Summary: Put a grand strategy game in Space. Let the user decide exactly what micromanagement interests them--designing warcraft, planning espionage missions, and managing colonial growth for example--and let the AI handle the rest. Add a dollop of species differentiation and storyline, and a dash of modability, and you have a recipe for the best 4x available today. DW:U, now on Steam with reasonable pricing. Huzzah! The best 4x is now accessible*.
Summary: Once you own all expansions, this game ceases being a simple 4x and becomes a full blown grand strategy galaxy simulation. With the latest expansion "Shadows", you can be anything from the leader of a race, the admiral of a ship, the pirates leeching off the empires, or a mercenary team working for the highest bidder. You will not find a better game in this genre.
Summary: I got it for around 70€ (thx to the strong euro) including all expansions but still too expansive if you ask me. It is a solid 4x game with a strong focus on the big picture, means more macro.management and less micro. (for example you can't build on planets). You can also let the AI take over any task you want. The game features 11 races and a galaxy with up to 50.000 planets which is amazing.
Summary: An enjoyable game, but dear me i had to think about buying this for weeks due to the cost. It currently sits at £90 for the game and 2 expansions, and all reviews state the exapansions make the game what it it. I hope my wife never finds out i spent that much on a game! This is one of the best 4X space games ever made, so much depth and detail, sadly i suspect most wont pay such a high price for this game, which is sad as the space genre has really taken off (no pun) in...
Conclusion: @themedianerd It’s just a gamestop poicly just like you if sell a M rated game for example GTA and the kid happens to be a mystery shopper and you sell the game without asking for his driver license or without telling his parents that the game contains blood gore sex use of alcohol or etc. You might end up loosing your job because of it. That’s why they tell you these things before you purchase it!