Reviews and Problems with Disciples III: Renaissance
Showing 1-10 of 32
19 January 2013
Summary: Before i bought Disciples 3, i never in my wildest dreams would have thought it would be bad enough to make me want to uninstall it so i could re-install Disciples 2. Unfortunately, that`s EXACTLY how bad this unoriginal borefest was. Basically, everything that gave D2 any fun and replay value was ripped out in D3 for the sake of making the environment ''prettier'' and so the level designer wouldn`t have to work as hard. You can no longer import your hero.
Summary: Not only they changed the simple but great battle system of Disciples II to a bad mix of Kings Bounty and Heroes of Might and Magic, but also the game looks bad, its boring and one cannot find any motivation to play it. Big disappointment.
Summary: Goodness. What a panning. There appears to be a great deal of comparison to HOMM 5, which, if you adore cartoon-like WOW-stylised graphics, may be more your taste. Scrap that - if you like that visual style, play 'Kings Bounty'. Disciples 3 is a different animal - often gritty and beautiful, if busy, and takes risks by amending some gameplay elements (as opposed to HOMM 5 which retracts features and stagnates the formula).
Summary: Boring. Nice graphics, interesting balancing, but combat requires nothing apart from an initial tactical composition of your army. And is then repeated way too often per mission - combat is slow-paced and incredibly boring. If you want a HoMM-clone that is unique and challenging and refreshing, you would do much better to look at the King's Bounty installments where combat is fresh and fun. Facit: Boring combat, poor storywriting, stay away.
Summary: I didn't knew Disciples and decided for a change to try a new RPG, and bought Disciples 3. First bad news I read the inside descriptions of the box, turn by turn battles... I hope it won't be boring... Then I install it and after a very long wait, and a stunning 3D view of some falls as a menu... here comes a completely dull and stupid turn by turn adventure... have you tried counting your step during a whole day?
Summary: The graphics and their artwork is nice but the storyline are messy a bit like repetitive...and very length-ly mission.....when i play for a long time....i was got bored and stops playing it. The gameplay looks ok but the hero that you recruited like example when i use "legend of the damned" i might recruit Duke.....but when you finished the mission , your recruited army will gone and all items and level will be gone too....WTH!
Summary: it sad i started to play this game was really excited (love heroes of might and bla bla sage played them from the first one), like the way it look and how to capture resource production stuff never played any Disciples saga) but after playing a bit found the game was really short, not many thinks to do or build was really sad i want a new heroes of might and bla bla or age of wonder
Summary: FYI in Disciples II (I have been playing it recently on Steam), the narrator is pretty bad, too (speaks in monotone). Also, the spell effects get annoying, too. Lastly, D2 gets easy once your hero develops and you have an uber stack to use (eg. campaign 6 or so is easy since you start with a high level hero). Just saying, D2 is not entirely perfect either. Still... taking this long to make a sequel and not ironing out the bugs is pretty disappointing.
Summary: While there are some technical issues, it's a solid game overall. If you enjoyed D2 then I can't see why you wouldn't like D3. Many of the functions remain the same, but some improvements have occurred as well, such as using runes to cast global spells during combat, and having more slots open for a larger army. I've only played it for 5-6 hours, but it's been very enjoyable and a worthy successor to D2.