Conclusion: With the majority of the game revolving around that system, it's a shame that the developer couldn't polish things to a higher shine, as the rest of the material deserves at least a little better. For all its faults though, Disciples is certainly something unique, and the quality of the overworld sections and general strategising may well be enough for a crowd that will inevitably seek it out anyway. If that's you, you can add at least a point onto the score.
Summary: Disciples III: Renaissance is a turn-based RPG/strategy game set in an expansive fantasy world, offering players action, adventure and glory. Stunning 3D environments, three playable races, and multiplayer functionality all combine to offer an outstanding gameplay experience.
Conclusion: obedience of "just one more turn." In contrast, the Disciples series was a would-be usurper, really good looking but brutal to those who chose to ally themselves with it. Still, there was something appealing about the first two games in the series. There was a strong visual style and a compelling fantasy setting that held a slightly darker tinge to it than the bright colors of the Heroes series. It was brutal on the players, but if you could survive, you'd be...
Excerpt: Exploration, combat, and unit progression have been the gameplay pillars of the Disciples series since its debut in 1999, enticing players into a rewarding rhythm of turn-based satisfaction. Disciples III: Renaissance is founded on these same solid elements and, thanks to the creative and sumptuous visuals, makes an appealing first impression even in spite of the poor tutorial.
Conclusion: Players will either love or hate this game depending on their luck. If they do not encounter many of the bugs that I have described above, then they will find a pretty refreshing and well done turn based strategy game that will give them many hours of fun, despite the lacking exploration maps and repetitively. However, those who will get to experience the plethora of technical issues that Disciples III, will miss out on one of the better releases of this summer.
Conclusion: Still, for some reason I stuck with the single-player campaign and couldn't put it down for days. The art, like I said, is reminiscent of the old games and maybe that's one of the reasons why I kept playing. So, I think I just wanted to learn more about the lore, which, to this day, I find quite appealing. Hm, or maybe it was because I didn't have anything else to play. I don't know.
Pros: Captures at least some of the magic of the old games, the lore is still appealing for some reason (even though the narrative needs more work), the artwork is great;
Cons: It's simplistic structure is a major downer, it does nothing to advance the series or the genre, battle tactics and most of the items, upgrades and skills won't matter much because it's really not that hard to clear out the entire map, numerous bugs hinder gameplay, the storyteller should be forbidden to narrate anything else ever again.