Reviews and Problems with Disciples III: Renaissance
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Disciples III: Renaissance
6 October 2011
Conclusion: With the majority of the game revolving around that system, it's a shame that the developer couldn't polish things to a higher shine, as the rest of the material deserves at least a little better.
Excerpt: Since 1999, turn-based strategy gamers have been adventuring through Nevendaar, a fantasy world of humans, dwarves, demons, undead, elves, and one war after another. The Disciples series of games has one of the most extensive histories of all turn-based PC strategy games, and shows no signs of...
Pros: Beautiful graphics, lengthy playtime, a step up from previous Disciples games.
Cons: Repetitive after a few hours, hot seat multi-player only, no map editor.
Conclusion: It’s hard to find any weaknesses in Alpha Protocol . It has an innovative and engrossing dialogue system, one that will hopefully usher out the traditionally slow and flaccid systems. It has meaningful consequences to decisions, stemming from well-written dialogue and a complex cast of characters.
Excerpt: Ah, Renaissance, a famed historical period in which art and culture flourish, war breaks out between humans and elves, and demons scorch vast tracts of land. Wait, what? In my time with Disciples III: Renaissance, I didn't exactly encounter the kind of Renaissance I learned about in history class.
Excerpt: "Hi Plectrum! I've read all of your reviews and I'd really like to know how I could become a game reviewer, just like you!" is something that no-one's ever said to me. That would be madness. If someone did say that to me I'd tell them that reviewers are born, not made.
Summary: Disciples III: Renaissance is a standalone turn-based RPG/strategy game set in an expansive fantasy world, offering players action, adventure and glory. Stunning 3D environments, three playable races, and multiplayer functionality all combine to offer an outstanding gameplay experience.
Conclusion: About ten years ago, thanks to the likes of Heroes of Might and Magic , Warlords , Age of Wonders , and Disciples , there were fantasy-themed, turn-based strategy games coming out with regularity. But over the past few years, that hasn't been the case.
Conclusion: What I don’t understand is why a series that, I hear, was once a unique and enjoyable niche-genre unto its own decided to make such a sudden shift. I never played the previous Disciples games but I’m aware of their cult-following.