As close to the real thing without leaving your desktop.
Bruce Himes, Amazon
8 March 2001
Summary: Watched Saturday Night Thunder from ESPN? Ever wondered what it was like to go 160mph. then sling a car sideways? This game is as close to the real thing without having to get dirty at the track. I thought the graphics were very well thought out. True no parts fall-off but for a racing sim. game this thing cooks!
Summary: DTR Sprints, puts a capital "Q" on quirky. For whatever reason, some wheel and peddle combinations just don't make Sprints respond. But when you finally get your machine set up to Sprint's liking, be prepared for a battered ego -- unless you just happen to be in those 2-3% who can excel on any sim right out of the box. This sim will challenge you! While anyone could drive around a track in the earlier DTR sim, Sprints will tax you, until you get the hang of it.
Summary: I'm about as hardcore sprint car fan as they come, being from Knoxville, Iowa, it's kinda hard not to be. Anyways, I played a demo of the game at Nationals back in August. I was happy with it, but it's not nearly as realistic as I'd like it to be. No pieces flying off the car after getting in a wreck? Driving through walls? Bumping and shoving with no real consequences? None of those are in my dictionary of a real simulation racing game.