Excerpt: This week I’ve been playing through DiRT Showdown, the latest racing gaming in the DiRT franchise from Codemasters. Codemasters are well known for their racing games, with many great racing titles already firmly under their belt over many formats and several console generations, from the legendary TOCA series, Grid, F1, Colin McRae and of course DiRT, so I had really high hopes for this game from the start.
Excerpt: DiRT Showdown, a racing game with delusions of grandeur attached to muckiness, twisted metal, and engines designed to give teenage boys erections as rigid as a Porche’s tail pipe. However, it does boast a very impressive collection of automobiles and game modes to use them in. We’ll begin with something obvious: the graphical attributes of your motor collection and racetracks are glistering, flashy, and nothing short of what you expect a racing game to have.
Excerpt: Dirt Showdown is a pothole of accessibility. Over the course of the last few releases from Codemasters – most relevantly: Dirt 2 and Dirt 3, they’ve pretty much established themselves as being a developer and publisher that wants to be as inclusive as possible where driving is concerned. They’ve got a lot to learn about visual and hearing accessibility but the mobile accessibility of their games is fairly solid.
Conclusion: Dirt Showdown delivers a decent racing experience. While the destruction theme may not be pulled off perfectly and the Hoonigan events can still be a bit frustrating, racing fans who are looking for a bit of fun, both offline and online, can't go wrong with this one.
Excerpt: DiRT Showdown is one answer to an important question: how do you make a multiplayer-focused racing game? We've all been there. Heck, I was there just the other day - take a racing game online and it's more daunting than trying to play Counter-Strike and StarCraft II simultaneously while somebody rubs jam into your eyes.
Excerpt: Introduction, setup, requirements Codemasters is well-known for its love of the PC, and has long supplied its fans on the platform with what they demand. Today I'll be taking a look at the studio's latest -- DiRT Showdown , an arcade-style racer built from the ground up for DirectX 11 and hosting plenty of online features – and seeing if it stacks up with previous efforts, technically speaking.
Excerpt: Everyone has that one friend that constantly tells you all about this new thing they've found and they're now all about. They relate everything back to their new found obsession and try to find ways to get you and everyone else talking about it.
Excerpt: To clarify right off the bat, DiRT Showdown is not your typical DiRT game. For years, Codemasters has been perfecting the art of the rally racing game, starting with the Colin McRae series and eventually moving onto the DiRT -y path. But with Showdown , it takes things a little more extreme, somewhere along the same lines as the original MotorStorm game. But where that game was all about racing, Showdown introduces a fun, new destructive factor that, when coupled with...
Conclusion: And whilst online might be the icing on the cake rather than the core of the experience for some, I’m confident that DiRT Showdown has enough to offer long-time fans of the genre or racing game newcomers alike. The likes of Flatout and Motorstorm have provided ample competition in the mud-filled Americana stakes previously, but there’s something about the driving model in Showdown that satisfies in a fashion that few other games manage.