Excerpt: Dinner Date is a very short "simulation" experience created by Jeroem D. Stout of Stout Games. It is available via download from the developer's website. Dinner Date is an example of a growing number of "art games" that boldly explore alternate gameplay and present more of an interactive experience than a game with traditional puzzle elements and goals. Other such examples include The Graveyard and The Path from Tale of Tales.
Excerpt: The whole sordid question of games as art has been being bandied about with shameless abandon over the last few years leading us ever closer to the stage that developers will start to fob off any old rubbish as some sort of ‘aesthetic interactivitic experience rendered through a videogame media’. Which presumably is some art-hole gibberish for ‘not really a game’ Stout Games recent title Dinner Date, thankfully isn’t any old rubbish.
Conclusion: If you enjoy interactive movies and would like a breather from more hardcore gaming experiences, Dinner Date is a good pickup at only $2.99. It excels in deep characterisation and concise storytelling. It's not exactly an experience you'll play again, but it's a light, relaxing experience.
Pros: Relaxing interactive movie experience, In-depth characterisation, Short and sweet
Cons: Limited interaction, Virtually no replayability, Too many action icons filling up screen
Summary: Nel tempo di una cena diventeremo il subconscio di Julian Luxemburg, ascolteremo il suo flusso di coscienza, e aspetteremo a lungo una misteriosa ragazza. Siete pronti per un po' di psicoanalisi?