Excerpt: Dinner Date is a very short "simulation" experience created by Jeroem D. Stout of Stout Games. It is available via download from the developer's website. Dinner Date is an example of a growing number of "art games" that boldly explore alternate gameplay and present more of an interactive experience...
Excerpt: The whole sordid question of games as art has been being bandied about with shameless abandon over the last few years leading us ever closer to the stage that developers will start to fob off any old rubbish as some sort of ‘aesthetic interactivitic experience rendered through a videogame media’.
Excerpt: I’m about to lay a very weird criticism at the feet of Dinner Date, a game which lets you play as the subconscious psyche of a man who’s alone in his apartment, having been stood up by his date. See, my problem with Dinner Date is that it’s not high-concept enough.
Summary: Nel tempo di una cena diventeremo il subconscio di Julian Luxemburg, ascolteremo il suo flusso di coscienza, e aspetteremo a lungo una misteriosa ragazza. Siete pronti per un po' di psicoanalisi?