Summary: This is one of those indie games you search for and when you finally find it your thinking "Why haven't i heard of this before?". It's a great action hack n' slash game with lots of loot, random dungeons, random quests, towns to defend/save. Just a great mix of features that makes this game a pretty intense game to play. Don't let the graphics and sound spoil the game.
Summary: This game (with all other Soldak games) is just right and fun. You get a lot of control over the generated world, enemies and events. It's amazing the level of wold customisation, enemies and class possibilities. If you haven't invested more than 4 hours with this game,do it. Will suck you down for many many hours. The game play excels and graphics although good, are secondary. When a game is this good, you can look over any flaws might have.
Summary: More than just "another ARPG clone", Din's Curse is a constantly-evolving game of strategy that sees the player trapped in a tug-of-war between the dungeon and the village. In most games the monsters seem content to sit around in their caves, twiddling their thumbs (or other, more demonic, appendages) until some brave adventurer comes crashing in to ruin their day.
Summary: Take Diablo 2, remove the storyline, make the character types and skill trees less interesting, and finally make it neverending with a decent sliding scale of mobs/character level and this is what you get. It has the customary moreishness of most decent hack 'n' slash titles but it's lacking soul. If you like your hack and slash to have very little brain involvement and lots of action then you will love this game and come back to it over and over.
Summary: I found this game strangely addictive. The graphics are poor and the adventuring repetitive, but something about it kept me coming back ... it's the amazingly versatile character development system, combined with loot hunting and the unpredictable, occasionally very funny/frustrating/rewarding emergent situations that come about as you try to save each town from destruction. And the combat is nicely immersive most of the time, despite the rough, even gaudy graphics.
Summary: First let me say that the price point on this game is too high and my score reflects that, titan quest is a better looking and playing game (particularly when you add in lilith mod) and costs less. There are similarities to other games as people have surely mentioned, but dins curse does its own thing with the randomly generated events (that often seem to come at the most inopportune moments) and thats about all it really has.
Summary: Din's Curse is purely a hack n' slash at it's very core. What separates this hack n' slash from other more mainstreams, is one the Depths of Peril universe and two the randomization of levels. The combination of skill tree's to create unique classes is not new to the RPG/Action scene. It's quite the standard, Soldak entertainment understood this, their group could see what drives the hack n slash market.
Summary: Alright, in case you stopped reading about this game after reading some of its quirks from other reviews, I would give this one a chance. For those familiar with diablo 2, this game's basics will come natural however, it is probably 5 times more intense in regards to what can happen and what you are up against. Every world is different and because of that, you will almost always be surprised.
Summary: A Diablo-like "slash everything in your way" game. PC Gamer is quoted as saying "anything can happen", but apparently they are talking about random event generation, not anything particularly interesting in a storyline. I didn't come close to dying the first time all the way through a "city". On the second city apparently I waited a few seconds too long, and by the time I got to the surface, almost everyone had died, including people I needed for quests.