Excerpt: At first glance Din’s Curse gives the impression of a leaner, more efficient take on Diablo or Torchlight . You know the genre by now: you’re the hero, there’s the dungeon, clear quests to get loot, kill the boss, rinse and repeat until game over. Much of that holds true here, but get past that outer layer and you’ll find the devil in the details, and a fiendishly clever one to boot.
Excerpt: Sometimes, “you can go home again”, and it was an absolute joy for me to come back to review the Demon War expansion to Din’s Curse for a number of reasons. When we first reviewed Din’s Curse back in June , we had an early opportunity to look at Soldak Entertainment’s Diablo-style dungeon delve and, as often is with early versions of games, some rough edges needed smoothed.
Conclusion: Din’s Curse is a traditional dungeon crawler with some new and cool ideas. It can be as easy or as hard as you want it to be. If you are a fan of dungeon crawling games this game is at least worth the download of the demo and try and if you’re a little bored of them Din’s Curse adds enough for a try also.
Excerpt: The Never Ending RPG Soldak Entertainment’s “Din’s Curse,” is an interesting contribution from a company I knew little or nothing about until relatively recently. This one of a series of three RPG games, (the others being Kivi’s Quest and Depths of Peril,) based around the same world but noticeably different from one another. It’s nice to see a company that can do something more than create a game and then milk it to death with a hundred and one sequels.
Pros: Infinitely Playable,, Familiar Control System,, Decent Graphics
Cons: Gets very difficult quickly,, Can become repetitive,, Little or no Plot,
Conclusion: It doesn’t look like a game that was released this year, but ageing machines will be able to run it perfectly with low system requirements. I always sit down with Din’s Curse for a short ten minute play, only to look at the clock hours later wondering where the time has gone. There is a multiplayer mode, although unfortunately I was unable to find a partner to go orc-bashing with on any of my countless attempts.
Conclusion: Many quests will revolve around the towns defence, these are handy, for sometimes you will be deep in a dungeon, battling the multitude of denizens and get notified of the town being attacked. Unless you can get back to the surface and help fight off the hoards, chances are the town will be overrun and you will fail. Death is also possible, but this results only in an XP hit to your character (less, if you retrieve the Soulstone dropped when you die).
Pros: Dynamic campaign system adds life the game world. Even each town and dungeon has its own set of special world rules., For a game aimed squarely at the semi-casual market, surprisingly deep inventory and character development systems., Variety of quests., Town protection considerations rather than straight out self presentation game-play.
Cons: Unexplained and invisible barriers requiring, sometimes, a new town to be generated to progress., Sound effects could be beefed up.
Excerpt: Das unabhängige Entwicklerstudio Soldak Entertainment veröffentlichte vor kurzer Zeit „Din’s Curse“, das sich in Sachen Gameplay stark an „Diablo“ orientiert. Ob das Ergebnis mit dem großen Vorbild vergleichbar ist, lesen Sie in unserem Review. Da ich eben „Diablo“ erwähnte, werden Sie jetzt sicherlich mit einer großen, frei erkundbaren Welt rechnen. Ganz so ist es in „Din’s Curse“ aber nicht.
Pros: Zufallsgenerierte Welten, Viele unterschiedliche Monster, Charakter portierbar