Excerpt: I had to wait a very long time to get my hands on Diablo III, which released over a decade after Lord of Destruction came and took over my life. As a longtime fan of the series — up until the latest game released I would still return to Diablo II every so often — I didn’t leave disappointed. Apparently, I was in the minority. Diablo III is an odd game.
Excerpt: Diablo III for consoles is awesome. I figured we should get that out of the way right from the start. Those of you who remember last year's launch of Diablo III for the PC and Mac, know that there were a few problems initially, though the game was ultimately successful, earning 4 1/2 GiN Gems in its review here, and being voted as the PC Game of the Year. Moving from PCs to consoles is a rarely trodden path in the industry.
Excerpt: With what seems like a lifetime of waiting, Diablo 3 is finally released and in the hands of the hordes of fans wanting to roll into Sanctuary. It’s been twelve years since the last instalment of the series and during this time Diablo 3 has built such a fanbase awaiting its arrival that it now comes with high anticipation. With Blizzard’s renowned skills as RPG game developers, this looks like it could be very much one of the best games released all year.
Excerpt: In the age of yearly sequels, prequels, trilogies, remakes, and reboots, you don’t often hear about the third iteration of a beloved franchise being released twelve years after the second. 2012 marks the year we return to the realm of angels and demons, heaven and hell, and the human realm suffering in between. Blizzard, like Valve, is a company known for making us eagerly wait.
Conclusion: Diablo III is a narcotic substance constructed of ones and zeroes, relentlessly toying with your neural reward center, oozing dopamine and forcing you to abuse caffeine like you’ve never before dreamed of doing. It is the very definition of addiction. It’s everything Diablo II was except better. And in spite of a twelve year incubation period, that ought to be reason enough to believe.
Summary: The anticipation surrounding Diablo III is so intense as to be practically impossible to satisfy, and yet its insanely impressive technical and design decisions accomplish exactly that. Whether it’s fantastic smaller touches, such as in-game lore delivered through discovered documents, or larger elements, such as a revamped equipment upgrade system, Diablo III manages to satisfy on almost every level.
Excerpt: Like many of you, I spent long nights playing Diablo II. The game did so many things right, not the least of which was being accessible to players of all skill levels. My complete range of friends at the time, from novice players to hardcore heavies, all seemed addicted to running rampant through the fields, collecting loot and eventually taking on Diablo himself. All of it was basically done by clicking and killing.
Excerpt: How do you follow up a game like Diablo II ? It holds something of a legendary status in the gaming world. Even twelve years after its original release, the game still has a massive following and is regularly played by thousands on Blizzard's Battle.net service. Very few games can claim to have that kind of longevity, and most of them were made by Blizzard anyways.
Conclusion: The true power of Diablo III lies in its replayability thanks to its versatility, which is the greatest kind of ability there is for a game like this. Playing through once from Act I all the way to Act IV’s conclusion isn’t going to be enough for most gamers and that’s perfect because it’s the way it’s meant to be.