Excerpt: Dante, lead demon slayer of the Devil May Cry series, is one hell of a bad ass. His sword slicing, gun-juggling, devil-transforming antics have made him a hero for millions of adrenaline junkies across the world.
Conclusion: While the game is not completely devoid of bugs and glitches, out of all the Xbox Live Arcade games released so far, Scott Pilgrim vs. the World: The Game is quite possibly the best I have played.
Summary: Devil May Cry 4 is a definite shoe-in for intense and enjoyable action. For fans of the previous game, definitely pick it up and for those who have never experienced the series, then by all means snag the greatest installment.
Summary: In Devil May Cry 4 Capcom's gun-slinging demon hunter Dante is back, but this fourth chapter introduces a new hero, Nero, who possesses a demonic arm that can pull in enemies or use them as projectiles.
Excerpt: If you've read Scott Jones' deliciously entertaining reviews of Devil May Cry 4 for the Xbox 360 and PlayStation 3 , then you already know that Capcom has delivered some serious Gothic Goodness (though I'm less forgiving than Jones, perhaps, of the PS3's 22-minute initial load time).
Conclusion: New information on a game is always nice to hear about, especially when there is so much of it. The new information on Nero helps shape him into a potential cool character without making it painful to play as him.
Summary: If you play Devil May Cry 4 on the PC, you should expect all of the same visceral carnage featured in the console versions, but there's a caveat: You'll need a gamepad. If you're a glutton for punishment, you can try using the game's keyboard control scheme, but it's awkward and frustrating.
Pros: Extraordinary action sequences, Nero is a great new character with some terrific new moves, Beautiful visuals and incredible cutscenes will constantly amaze you, Boss characters are designed well and fun to fight, A couple of fun modes that are exclusive to the PC version
Cons: You need a gamepad if you want the proper experience, Environments and boss fights are repeated far too often, Puzzles and platforming aren't much fun and chop up the pace too much
Conclusion: THE VERDICT: I played an early demo of Devil May Cry 4 at the Tokyo Game Show in 2006. The wait was long but after I finally got my 10 minutes with the game I walked away impressed and excited to see what Capcom would do with the game between then and release.