Summary: Devil May Cry 4 is excessive by design, from the mammoth swords to the boss battles rooted in elegant mayhem. The action can feel like a firework show that spurns a nuanced routine for a non-stop, thirty-minute finale, and there's a certain charm to this bravado.
Pros: Impressive visual improvements modernize the look, New characters provide plenty of interesting weapons and skills
Cons: Backtracking recycles environments and kills momentum, Platforming is hampered by imprecise camera
Excerpt: Dante, lead demon slayer of the Devil May Cry series, is one hell of a bad ass. His sword slicing, gun-juggling, devil-transforming antics have made him a hero for millions of adrenaline junkies across the world.
Conclusion: While the game is not completely devoid of bugs and glitches, out of all the Xbox Live Arcade games released so far, Scott Pilgrim vs. the World: The Game is quite possibly the best I have played.
Summary: Devil May Cry 4 is a definite shoe-in for intense and enjoyable action. For fans of the previous game, definitely pick it up and for those who have never experienced the series, then by all means snag the greatest installment.
Summary: In Devil May Cry 4 Capcom's gun-slinging demon hunter Dante is back, but this fourth chapter introduces a new hero, Nero, who possesses a demonic arm that can pull in enemies or use them as projectiles.
Excerpt: If you've read Scott Jones' deliciously entertaining reviews of Devil May Cry 4 for the Xbox 360 and PlayStation 3 , then you already know that Capcom has delivered some serious Gothic Goodness (though I'm less forgiving than Jones, perhaps, of the PS3's 22-minute initial load time).
Conclusion: New information on a game is always nice to hear about, especially when there is so much of it. The new information on Nero helps shape him into a potential cool character without making it painful to play as him.