Reviews and Problems with Deus Ex: Human Revolution
Showing 1-10 of 178
Great game for Teens
13scarbt, Common Sense Media
26 October 2015
Summary: This is a superb game with a fantastic and engaging plot.
Violence: 6.5/10 Game has lethal weaponry such as guns or non lethal weaponry such as tranquillizer rifles, and the player has the option to either knock out or kill their opponent.
Summary: Game Review
First of all this is a cinematic game which explores the themes of what it means to be human but the boss fights are screwed up.
Common Sense Media
You guys have no clue what the average 11 year old says on voice chat.
Difficult cyber-punk RPG requires brain power and patience.
Mavrah333, Common Sense Media
9 April 2015
Summary: I must say this before anything else: be prepared for a lot of difficulty. Now that that's out of the way, the visuals are impressive, the style is cool, and the story is very fun. The difficulty is a step above most FPS game, but that's what makes it a great game. NEVER OVERRIDE SAVES!!
Nice lengthy game, combination of stealth and shooter
28 December 2014
Summary: Nice lengthy game, combination of stealth and shooter. This is a 3rd/1st person game set in a futuristic world, halfway between Tron and the modern world... meaning everything is very sharp and cyberesque, and the music helps set that tone.
Summary: I like the way this game gives you options. It seems that each quest in the game has several different solutions. You can use stealth, aggressively shoot up the opponents or use a combination of tactics to accomplish the goals. I really liked the story as well.
Summary: I honestly can't believe it took me this long to finally play this game. 25 hours of Pure Awesome! While not immaculate one can't argue that it's simply spectacular. The story starts out great, but i felt my interest dwindle a bit during the halfway mark.
Summary: This game is fine, but nowhere near as good as popular opinion seems to indicate. The addition of developer commentary only highlights the technical hurdles that the team chose to sidestep (eg no mirrors in bathrooms, an "open world" that resolves into a handfull of simple corridors, etc).