Summary: I was excited about this game but I don't think it's worth the cost. Game play is repetitive and a snooze after the first hour. I loved games like Age of Empires and the like, and was hoping this one was similar.
Summary: As fun as it is to white-knight an indie company like Stardock, Demigod is simply not a good game. The connection problems continue to plague it over a month after release, so the reviews that panned it for connectivity issues are absolutely right.
Summary: Where do I start? Duplicate game codes during launch week that prevented people from registering to play on-line. Telephone tech support suspended because of the launch of the new title forced you to use slow e-mail support that took days or weeks depending on your issue.
Summary: Had high hopes but have been disappointed. The game isn't polished as many say, and it doesn't live up to it's predecessor, DOTA. But what's really a problem, is the god-forsaken peer to peer system. Expect to sit around for 10-15 minutes to find games.
Summary: they would know this game is simple without last hits, denies, and jungling. So lets get this straight guys. If you are new to this style of game, never played DotA, yes, it is fun. It is fun to see highly detailed monsters level up and destroy other monsters.
Summary: Ich spiele das Spiel nun schon seit ein paar Tagen und muss sagen, ich bin enttäuscht. Man kann NUR zwischen 8 Charakteren wählen dessen skillbäume schnell gelernt werden und die Creeps die man losschicken kann, durch aufbesserung der Zitadelle sind auch immer die selben, d.h.