Conclusion: Even with the lack of documentation that tended to frustrate me to the point of logging out of the game, the fast gun play and loot drops keep bringing me back in. The missions that tie into plot lines of the TV show are interesting and have made me consider watching a few episodes (though I have not done so yet).
Pros: Fast sci-fi gunplay in a massive online setting, free online play, lots of loot drops, lots of missions and challenges in game;
Cons: Lack of documentation makes parts of the game a mystery forcing players to search out details online, clunky facial animations, annoying bug sometimes forces missions to be dropped and rerun to be completed.
Excerpt: It may not seem like it, but Defiance - the new MMO/action game from Trion Worlds (most famous for Rift and End of Nations) was one of 2013's most intriguing titles. The game made a lot of lofty promises - Defiance would finally bring a worthwhile MMO to consoles, and perhaps more importantly, it would create a complete immersive world in conjunction with the new Sci-Fi Channel series of the same name. They failed.
Conclusion: When I sat down to write this review, I struggled to capture my feelings. At its core, Defiance is an exceptionally fun game but its shortcomings can be craterous. Yet, every night I find myself logging in, even to the exclusion of other games that I should be playing for work. Defiance lacks the humor of Borderlands but retains all of the gun-hunting and combat that made that game great but the bugs and interface issues are a problem.
Pros: Excellent gun play with lots of variety, fun co-op play and PvP.
Excerpt: What Defiance does well, it does well enough. This is basically a wide open playground dotted with activities, almost of all which come down to shooting a bunch of dudes, and sometimes pressing a button once you’ve shot them. But lots of shooting. Gratifying shooting with as many different guns as you like. Light machineguns, assault rifles, sniper rifles, shotguns (three flavors!
Conclusion: Defiance does enough new that you won't be disappointed providing you know what you're in for. There's something compulsive about it's quest grinding, but at the same time they do lack the variety and depth of world necessary to make an MMO everlasting.
Excerpt: We're now well into the free-to-play era of MMORPGs, but it seems like many developers out there are still toying with the best ways to offer top-level production values without resorting to the subscription model that has shown to serve so many great games so poorly. Trion Worlds delivered a solid MMORPG in 2011's Rift , a game that was guilty of a few missteps but also first truly opened us up to the possibility of having fun in an MMORPG without having to be a slave...
Excerpt: We're now well into the free-to-play era of MMORPGs, but it seems like many developers out there are still toying with the best ways to offer top-level production values without resorting to the subscription model that has shown to serve so many great games so poorly.