Excerpt: DEFCON isn't about winning. After all, no one really wins in global thermonuclear war; mainly people just die. Inspired by films such as WarGames and Dr. Strangelove DEFCON 's premise is simple: nuke the rest of the world before it nukes you. There's no heroism, no lofty causes, not even an explanation -- because when you get down to it, those things don't make a damned bit of difference.
Excerpt: DEFCON is a war game from British developer Introverson Software, the guys who created Uplink and Darwinia. In DEFCON, you have a dehumanized 1980s vector graphics computer-themed world map, a varied arsenal of nuclear weapons, and one objective: to kill as many foreign citizens as possible! Yeah, DEFCON is all about one thing; nuking your human or AI opponents until they glow!! DEFCON is a top-down real time strategy game.
Conclusion: It's no bad thing that Defcon has managed to skirt around that potential minefield however, as otherwise we'd be missing out on one of the best independently developed titles to reach any desktop in years. As a casual strategist or a hardcore simulation fan, Defcon contains enough elements to involve anybody in the fight for global thermonuclear dominance, and you won't want to leave any time soon.
Conclusion: DEFCON is clearly on its way to becoming a classic title. Not only does it tackle a thorny geopolitical issue with deft seriousness, but does so in a way that makes the game as enjoyable as it is shocking. Best of all, DEFCON contains much potential---I can easily think of many new features that could be added through official supplements or unofficial modding, thereby ever improving its already intelligent gameplay.
Pros: Riveting gameplay; clever use of audio; good replay value; plenty of set-up options.
Summary: In a sincere act of tribute, developer Introversion has taken the deadly global thermonuclear warfare simulation from the classic 1983 Cold War film WarGames and fleshed it out into a full game called Defcon: Everybody Dies. The game stays true to the message of its source material, which is that there are no winners in nuclear war, though it does posit that perhaps with the right strategy, you can lose less when it finally does happen.
Pros: It's the <i>WarGames</i> simulation you've been waiting 20 years for, straightforward objective and intuitive interface make it good for novices, simple and elegant visual style, online and offline games are seamless, low price point makes it a bargain
Cons: No real dedicated single-player campaign, no online leaderboards or tournaments, computer opponent difficulty doesn't scale
Excerpt: Defcon is a game about nuclear war. You choose a continent, ally with other players and then everyone kills as many people as they possibly can; launching off nukes in a final strike for worldwide supremacy as you coldly gaze upon the sterile vectors of the world map, a style reminiscent of the 80’s classic Wargames and the seminal Dr. Strangelove. Now, when you’re playing a game, things get shaken up a bit.
Summary: "Zažijte období globální termonukleární války v online multiplayerové strategii Defcon. Základní prvky hry jsou pøevzaty z kultovní klasiky Wargames. Dostanete se do postavení nejvyššího generála a svoje vojska korigujete z bezpeèného úkrytu v podzemí. Hlavní snaha spoèívá ve vyhlazení nepøátelské civilní populace a také zajištìní protivníka, aby se vám nemohl pozdìji pomstít. Takticky bìhem hry tvoøíte rùzné aliance, které vám pomáhají vyhrát válku...