Excerpt: DEFCON is a war game from British developer Introverson Software, the guys who created Uplink and Darwinia. In DEFCON, you have a dehumanized 1980s vector graphics computer-themed world map, a varied arsenal of nuclear weapons, and one objective: to kill as many foreign citizens as possible! Yeah, DEFCON is all about one thing; nuking your human or AI opponents until they glow!! DEFCON is a top-down real time strategy game.
Conclusion: It's no bad thing that Defcon has managed to skirt around that potential minefield however, as otherwise we'd be missing out on one of the best independently developed titles to reach any desktop in years. As a casual strategist or a hardcore simulation fan, Defcon contains enough elements to involve anybody in the fight for global thermonuclear dominance, and you won't want to leave any time soon.
Conclusion: DEFCON is clearly on its way to becoming a classic title. Not only does it tackle a thorny geopolitical issue with deft seriousness, but does so in a way that makes the game as enjoyable as it is shocking. Best of all, DEFCON contains much potential---I can easily think of many new features that could be added through official supplements or unofficial modding, thereby ever improving its already intelligent gameplay.
Pros: Riveting gameplay; clever use of audio; good replay value; plenty of set-up options.
Summary: Though not a complex strategy game, Defcon's specific sense of style makes for a compelling and unsettling experience.
Pros: It's the <i>WarGames</i> simulation you've been waiting 20 years for, straightforward objective and intuitive interface make it good for novices, simple and elegant visual style, online and offline games are seamless, low price point makes it a bargain
Cons: No real dedicated single-player campaign, no online leaderboards or tournaments, computer opponent difficulty doesn't scale
Excerpt: Defcon is a game about nuclear war. You choose a continent, ally with other players and then everyone kills as many people as they possibly can; launching off nukes in a final strike for worldwide supremacy as you coldly gaze upon the sterile vectors of the world map, a style reminiscent of the 80′s classic Wargames and the seminal Dr. Strangelove. Now, when you’re playing a game, things get shaken up a bit.