Summary: I was fascinated by the premise of this game. Underwater combat sounds like fun with an endless amount of possibilities. This game do sadly not live up to those expectations in any way. The movements and aiming is to start with clunky at best. The cover mechanic doesn't always work, you cant run and the main character moves like a big cube of metal. You might wonder why it matters how you character moves on land considering that this game is focused on underwater combat.
Summary: Why is it that games set in the ocean even when few and far between correlate so strongly with bad design? Hydrophobia: prophecy, Deadly Tide, and now Deep Black: Reloaded. I suppose I should have been warned LONG before I even made it to the register with this tome after all the game's unique selling point, right there on the front of the case was the fact that it 'supports nVidia's 3D technology!
Summary: Why would they even release this game? Seriously, this game is so bad, that it's hard to believe it's a title someone has released and expects you to pay money for. At least it wasn't me who wasted his money on this. A friend of mine got the game and I got to his home to check it out. I ended up making fun of him for wasting his money on this piece of crap.
Summary: Worst game I've ever had the misfortune of playing. I actually took the time to make an account JUST to help prevent people from buying this abomination of a game. The environments are bland and unimaginative. You'll be vomiting in misery and crying at the monotony of the environments you fight in. The underwater environments redeemed the game for me in this area SLIGHTLY.
Summary: The only thing that good on this game is how good the graphics were and yeah,its optimized and the water sequence impress me,but the bad is more than good things.First,the Enemies,why enemies is totally hard to kill? Did they using Double-Armor Plated thingy or from their arse? Even on Easy too....The A.I.
Summary: I agree with some of the reviewers--it's a fun and somewhat challenging shooter (at least for me). But the glitches and sloppy reactions to controls ruin the game and make it very annoying. Stay away from this one if you have problems with hypertension.
Summary: like others: nice idea... BAD attempt. I have quite and returned 5 times since release trying desperately to get my money's worth and give this a fair chance... but.... Pros: ummm... none. graphics are 'o.k.' for a modern shooter Cons: antiquated combat predictable boring AI limited AI actions/responses... you will see/hear the same thing 100 times in the first hour... painful!
Summary: Plus: A nice idea. Normal: normal modern/scifi settings. Bad: Clunky unagile movement, bad controls both above ground and below. Character cannot jump! A million invisible walls. Stupid enemies. Chest high walls. Cannot grouch unless in front of a afore mentioned chest high wall. A crappy crappy crappy console port. I'm sorry about offensive language, but the port is absolutely awful that I cannot stipulate it enough.
Summary: Deep Black: Reloaded for the PC doesn't bring much new to the TPS genre, but it certainly does it well. A lot of things interested me about this game; underwater combat, sci-fi setting, amazing graphics. Deep Black Reloaded, is a cover based, third-person shooter developed by Biart. This company seems to be very interested in all things underwater, as all of the games they have developed have this in common.
Summary: Colonel Velasco: "Watch your ass lieutenant." Lt. Pierce: "I'd rather watch yours, it's much nicer..". If Baird's rambling about lava emulsions had you yawning in GoW, then this is just one of the corker exchanges in store for you in Deep Black. It is not terribly difficult to trace this games' source inspirations, of course Red Ocean (2007) springs to mind - obviously the focus on H2O, deliciously convoluted dialogues and precisely one instance where the game suggests...