Summary: Deep Black is a third-person shooter that feels like Dead Space, Halo, Gears of War, and Call of Duty all got together and produced a mutant offspring. Frankenstein's monster comes closer to being a part of humanity than this game comes to being playable, or fun. It attempts to be a half-on-land, half-underwater shooter that offers unique gameplay, but in the end, Deep Black is just half-baked.
Excerpt: Third-person shooting has gone lots of places since it was popularized by Gears of War : land, outer space, underground, but never underwater until now. Deep Black: Reloaded , from Russian developer Biart, aims to freshen up tired third-person shooting mechanics by taking the action to the briny deep. Rather than providing a shot in the arm to the genre, Deep Black: Reloaded feels like being thrown overboard tied to a rock in the sea’s darkest depths.
Conclusion: Given how much the water mechanics in Deep Black: Reloaded have been promoted, it is surprising that there isn’t more of it. The underwater sections are much more enjoyable and interesting to play than the dry land parts, and there are so many missed opportunities that could have been built on to make a larger percentage of the game underwater and remain interesting.
Summary: Deep Black: Reloaded is an underwater Gears of War clone. While a good idea in theory, the execution here is all wrong. Frustrating action, poor checkpointing, boring level designs and enemies that take far too many bullets to kill. There are some good ideas here, but you have to dive deep to find them! This product was submitted by the publisher for review. As a rule, Defunct Games does not review games we spent money on.
Excerpt: Deep Black has some good ideas, but they’re hidden behind so many bad ones that they’re not worth finding. Wait for a bigger developer to decide they’re going to do the underwater shooter right. You’ll save a little money now, and you’ll have more fun later.
Conclusion: If you have some concept of the value of money, you'd be best investing in something like the original Gears of War, if you must play a third-person shooter thing with a guy in armour. At least that has an intro.
Conclusion: With around eight hours gameplay, and mediocre gameplay at that, the main campaign is rather short. The linearity certainly doesn’t help to increase the replay factor. The multiplayer may keep gamers interested for a while longer, but at the time of writing, it was often difficult to find players to play against (especially in my time zone). And although the visuals are nice, the controls, mediocre AI and audio mean that the game does not fully reach its potential.
Pros: Visuals are nice, especially the water effects
Cons: Game is a very linear shooter. Water areas are underutilized.
Excerpt: One of the first things you’ll notice, and never forget, about Deep Black is its lack of a run button. That might seem like an odd thing to mention first, but it’s the prime example of the many bad design choices that hinder enjoyment throughout the game. In itself the inability to run doesn’t sound like a huge issue. Surely if there’s no run button that means the game has been designed with that in mind, right?