Summary: Horribly boring. I based my decision only because the reviews were ravingly good. Even the ratings were in the upper 80s. I will never base my choices on that again. I will from now on, download demos and see for myself.
Summary: This is not a game. It is a story, that's it. Nothing more than a story, where you can walk around. It doesn't have anything else but the walking and the story. I don't think that this should be marked as a game, since this simply isn't a game.
Summary: A lot of people tend to try and justify the purchase of something that they cannot return. It's quite sad that people, held hostage by their own denial, have mistaken holding forward for gameplay and 'listless' narrative for a storyline. Sure, it has graphics, but every game has graphics.
Excerpt: There are certain expectations when loading up a game for the first time. Unspoken rules govern the experience that should be presented to the player. Dear Esther breaks all those rules yet pulls off something very unique. Read on as we delve into the latest Indie funded ‘experience’.
Summary: The narrative and visuals of the game are amazing, ill give it that but the game lasts less then one hour so for 10 bucks it had better blow my freakin mind with amazingness in that tiny little hour. In short the game may be worth like 4-5 dollars at most so dont buy it.
Summary: I'm not exactly sure what I just played, but it was one of the most beautiful things that I have ever experienced. Dear Esther is something of a new genre of game, all to itself. It's more of an artistic expression coupled with minor interactivity and a frighteningly poetic story.
Summary: Originally a mod for Half-Life 2, this remake is very different from what you might expect a game to be. Calling it an interactive story would be more accurate. There is no "action", no real items or objectives, you just explore the island while a narrator tells you a story.