Summary: Normal 0 false false false EN-US X-NONE X-NONE This game is quite different from all the other games we all have played. There's no side scrolling jump here, jump there, no targets to kill with you wide selection of guns, no block moving puzzles to unlock yet it is a unique ride. Dear Esther has you wandering around empty hills, worn out shacks and beautiful caverns. All the while you hear a man’s voice in the background as you continue on your journey.
Summary: It's hard to call Dear Esther a game. Because A, it is technically a mod (modification) using the source engine by valve, and B because it is less of a game and more of an interactive narrative. The closest comparison that I can attribute to the real world is like a museum, there is no touching and in this case you get to go on one of those Walkman tours where you get to stop state and listen at what is around you.
Summary: I'm not entirely sure what to make of Dear Esther. It was a very interesting experience wandering around a deserted island without another living soul on it (maybe), and listening to this mans decent into madness. But my issue was that it doesn't do anything other than that. It establishes his mental state, or lack there of, and ends.
Summary: What a stunningly gorgeous game! This had to be one of the best gaming experiences I have had. And I do mean experience, because I believe that's exactly what this is: an actual experience more than a a simple or traditional game. The graphics were spectacular! I put on my headphones and just lost myself in this hauntingly beautiful place.... and it was wonderful.
Summary: This is not a game. It is a story, that's it. Nothing more than a story, where you can walk around. It doesn't have anything else but the walking and the story. I don't think that this should be marked as a game, since this simply isn't a game.
Summary: Imberis is correct - this game is not for everyone. Actually, if you want to search for something, have a timer of your skills or try to figure out a puzzle, this game is not for you. However, if you want to take a long walk, just to explore and listen to some of finest string music that you will ever hear - Dear Esther is for you. The game is not Myst, it is strictly an exploration with the finest scenic graphics I have ever seen.
Summary: I bought Dear Esther not knowing what to expect. Would it be boring or beautiful, a waste of money or a great investment. Thankfully my money was well spent. I was instantly engaged by the games mysterious story line and the island itself had me wishing I could explore it as a whole. The graphics are stunning and the island beautiful, there have been times where I would just find a nice hill and just watch the landscape before me.
Summary: i got this game the day it was released on steam, and about an hour after i was left more puzzled than anything the game had offered. it wasn't due to the story, or not being capable of deep thought. some of my favorite films are from the likes of tarkovsky (where the stalker game came from), jodorowski, and have a love of art, literature and all things strange, minimal etc. as my user name would imply i've played games of every genre since DOS.
Excerpt: There are certain expectations when loading up a game for the first time. Unspoken rules govern the experience that should be presented to the player. Dear Esther breaks all those rules yet pulls off something very unique. Read on as we delve into the latest Indie funded ‘experience’.
Summary: I liked it but it just didn't make me feel like a part of the story, it felt more like walking a guided tour. I like games with a good story but this is more like an interactive picture book. Exploration is hardly awarded with extra depth in the story and it takes far to long to walk back to the right path however there are some very nice places to see.