Excerpt: Minimalistic mechanics can be tricky to pull off. Some developers pad their less interactive titles with copious amounts of cinematic sequences, while others attempt to barrage you with artsy, ambiguous imagery in the hopes of conveying some vague meaning. There are some, however, who have discovered a means of effectively implementing minimalism without using the aforementioned examples as a crutch.
Conclusion: Celui-ci augmente violemment la résistance et la force physique des Necromorphs capables de tuer en un coup bien placé. Plus important encore, le joueur a seulement la possibilité de sauvegarder trois fois au cours de l’aventure. Il doit donc sauvegarder lors de moments techniques et peu évidents. En cas de mort, il ne recommence pas au dernier point de contrôle mais à la dernière sauvegarde. C’est un mode clairement adressé aux joueurs expérimentés et motivés.
Pros: L'intensité des combats, Mise en scène excellente, Nouvelles armes et ennemis, L'ambiance sonore et visuelle terrible, La diversité des environnements visités
Cons: Scénario banal, Concept prévisible à force, Mode multijoueurs optionnel
Conclusion: Final Verdict: You cannot go wrong with purchasing this game. It starts with great basics, like good story, fun gameplay, and a wonderful horror atmosphere. However, it’s the little things that are done so well that truly make this game wonderful. You know, little things, like disturbing death scenes to give you nightmares and being able to curb-stomp your way into gruesome, bloody nirvana.
Excerpt: Being a PC gamer – that is to say being locked away in my darkened room, posting elitist comments about quick saves on PC-only websites whilst stroking my £80 backlit keyboard – I’d not heard of Stacking until it had actually been released. This is one of the downsides of being such a gaming snob - you may miss out on some console treats that pass under your cocked snook. Sometimes – sometimes - it pays to keep tabs on the proles.
Pros: Fantastic idea, Gorgeous presentation, High replay value
Conclusion: Overall, Stacking is a small, but beautifully formed game. It is certainly worth visiting the charming world of Russian dolls where the game takes place. Stacking is a casual game, evidenced by its easy difficulty, but will appeal to any player who wants to take a break from more serious and difficult games. It is a memorable and unique adventure, but one that I will be unlikely to return to.
Excerpt: If the setting were grim and gothic, Stacking would be full of possession and exorcism, and Charlie would be named Regan or Emily. Except the world is a cheerful, charming potpourri of colour and frivolity populated by different sized Russian dolls. So Charlie is Charlie and what we have when we jump into someone else’s body is simple, harmless stacking.
Excerpt: There's a bit where, over the radio, Isaac Clarke is told that under absolutely no circumstances must he never ever... and then the transmission cuts to static. Still, blind obedience to a tried and tested bag of clichés is never necessarily a bad thing, and it's always a reassuring eventuality that moving into a monster-infested funeral parlour is never going to end well.
Conclusion: The stacking dolls become a metaphor in more ways than one. The various layers in the gameplay, presentation and themes that are to be discovered in Stacking , make it a game that is hard not to appreciate. The unique gameplay concept that drew me in works really well, and provides a set of fresh puzzles that lead to a real sense of discovery and satisfaction. The game is close to flawless in its presentation, with only the cut-scenes feeling drawn out at times.