Summary: Bought on steam sales a very good surprise. It has the feeling of a stronghold crusaders with some MMO elements. Although there are some PVE, the game is best played with a PVP approach. Build your city & army, experience your troops against AI, and then defend yourself or attack other players. There are quests to make you learn the game better, and the dialogues are quite funny.
Summary: game was a joke on release what the hell were they thinking releasing in that state massive improvements since then still plenty of bugs and issues but the major 1s gone well worth a look now no depth or longevity to the game but for the price on steam its worth a few wks play
Summary: I have only been playing the game for three days, but don't discount my review based on that. I believe I bring up some very good points, and I don't try to address sections of the game that I don't know or understand. Story: N/A The story to this game isn't horrible, but it also isn't entertaining enough to keep me paying attention to it.
Summary: The game concept is really cool and the idea of an MMORTS is intriguing... however the servers are unstable at best and, after playing for about four hours, the game crashes after approximately 10 minutes of online play. Further, the unit management is difficult to get a hang of (as someone who has a background of approximately a dozen RTS's) and the controls are relatively imprecise.
Summary: Changed my mind after a few days it's clear the game is buggy and has many problems, back to shogun 2 for now. Chat MODS ignoring new players questions and bragging about their armys and advertising twitch tv channel made me question why i was playing this to. Disconnects leading to rollbacks are common, and losing a dragon due to a disconnect is very frustrating.
Summary: Now you've read your fair share of obvious positively biased opinions, would you like to read a more scaled down one? Well here goes. If you liked the graphics of the old Age of empires and still yearn for those days, then this game will take you back. But if you yearn for similar game-play to your favorite RTS's, well... Not so much. Basic city building is there however your choice of placing the buildings is extremely limit to allocated spaces.
Summary: Unpolished and very buggy. Having a hard time even playing, the UI not very friendly. There is a reason its on the Steam greenlight and on sale. The graohics are a bit dated but thats not make or break. Its the poor UI and AI that break this game.
Summary: Dawn of Fantasy has a very clunky interface. It's slow and will make you sea sick after a while. The play is interesting with the excitement of building your own town, but the excitement turns to drag through silly missions and then to anger as a much stronger player can attack you. What happens after the attack is that your town does regenerate SLOWLY, but your army is gone. As are your units that mine stone, gold etc.
Summary: If the game was released TODAY I would give it a 6 or so and agree with the comments that it has potential and people should get it to support the developers to make an awesome game. But they game has been out for a YEAR and they have been selling it for $20 USD or more that entire time. The game TODAY is a mess and the last year has not resolved the issues, and honestly the team is simply not up to the task of building this game.
Summary: Been waiting for this game for a while, so glad to see it hit steam. Dawn of Fantasy combines classic Stronghold style RTS with Facebooks dull version of "Kingdoms of Camelot". If you like the Stronghold series or the Total War games you can slide in to this game with ease. Starting your kingdom takes a bit of time but compared to most other MMO's the learning curve is minor and you can get rolling pretty quickly, anything you need to know about the game will be answered...