Summary: Well, the critics so far haven't been paid to laud this one. I'm marking it down because I want to like this game, but I just don't. It's fun, for a while, then it becomes repetitive and boring. The story is an afterthought and there is no difference between single and multiplayer. Game goes like this..
Summary: Don't let the name fool you. This is not some spore game wrapped around an action RPG. There is little resemblance here to Spore other than the editor that is found in the game. That's a good thing too, since the editor was one of the defining features of the mostly forgettable Spore game. What you will find in Darkspore is an action RPG that scratches your dungeon crawling itch while scratching the collecting enthusiast and artist in you.
Summary: The user ratings for this game will vary greatly depending upon the play style of players; micromanagers who like to try different permutations in combat will be very pleased, whereas those who want to just jump in and point and shoot will likely find it tedious. There are many different combinations of heroes, squad compositions, items, and tactics that can keep one busy experimenting for quite a while; even figuring out the best hero switching combinations are...
Summary: People are being harsh on this one. If you like Diablo style ARPG games, you'll likely enjoy Darkspore. No, there isn't anything shockingly innovative about the combat (though the squad system is unique,) the game plays well and looks pretty. The customization comes from the fact that you equip your items in basically any way you want, you move them around your character and place them however you wish, changing the size and dimensions of them.
Summary: The basic setup of the game is you go from level to level chaining them together to receive better bonus percent for new items. Each level has a nice visual theme, and while the level layout is static, the enemies, loot altar locations, and other events are random and change each time. It's a loot driven game and does a great job of balancing risk vs reward...the more levels you chain the more difficult each new level is.
Summary: A pretty solid action RPG. Darkspore does away with the talent / spell trees that are normally found in action RPGs and instead allows you to form a squad of three heroes from a plethora selection that they offer. While it might not be the purist's cup of tea, it is a nice change and it is executed very well. Where as most action RPGs have mediocre multiplayer at best (minus a few gems) this is the area where Darkspore excels most in.
Summary: This game is definitely a breath of fresh air in ARPGs. It's also one of the the few that's online co-op. I can't even imagine many of the others not having co-op. That should be a requirement. The story is only so-so, but who cares, it's an action RPG. If you want a deep story, go play Mass Effect or Dragon Age. This is all about the click fest and the loot gathering. Not perfect, it's still the best thing since Diablo 2.
Summary: Obviously seeing some Spore hate here with some users giving this game a 0. Fortunately, this game really is as far from Spore as you can imagine (other than using the best thing from Spore which is the Editors). Players always want new and innovative games, but when a dev like Maxis gives them something new and interesting (really uniquet from other action rpgs), it's clear that they want more of the same.
Summary: on singleplayer the game is medicore. i would give it a 6-7 on singleplayer only (because alone in singleplayer it can get boring quite fast), BUT on multiplayer (4-player coop) the game really rocks. i played at least 20 hours in the closed and open beta and enjoyed the coop experience greatly. in coop the game deserves a 9 to 10 (really, give the game a chance. when you get into it and when you get to the later stages you will lern to love it.