Conclusion: It’s not a bad effort by any means, but with the likes of Torchlight and Titan Quest casting a shadow (to name but a few), it’s difficult to see where a potential audience will find its long-term draw.
Summary: A solid game that definitely has an audience. Might lack replay value, could be too short or there are some hard-to-ignore faults, but the experience is fun. How we score: The Destructoid Reviews Guide
Conclusion: The tagline for Darkspore is: "a new bread of action rpg." However, while the game can be fun, I did not find it ground breaking like Homeworld or Dune2 (Command and Conquer.) The game may be mission based and character changes are made in the editor, rather than in game, but having said that it...
Excerpt: was a game with great promise, and ultimately (in my opinion) did not deliver on all of it. It was broken into four separate parts when one flowing game would have been much better. What was great about the game though was the Creature Creator.
Excerpt: There was much building anticipation, for the late evolution of Spore, the brainchild of Maxis maven Will Wright, and Publisher EA. Whether or not those longs delays, and lofty hype played a part in the game’s mixed reception remains up for debate.
Excerpt: Darkspore hasn’t been an easy game to review, not least because its requirement for an always-online internet connection (even in singleplayer) has suffered interference from the office firewalls and security systems.
Excerpt: Most anyone who plays with the Spore creature editor will crave a more immediate application for all the writhing, spiky bits you could put on your monsters, and evidently, this isn't lost on Maxis.