Conclusion: It’s not a bad effort by any means, but with the likes of Torchlight and Titan Quest casting a shadow (to name but a few), it’s difficult to see where a potential audience will find its long-term draw.
Summary: As I played through Darkspore , my opinion of the game kept changing. It's a dungeon crawler in the vein of Diablo or Torchlight , but in a futuristic setting. While many games in this genre essentially end up being Diablo with a pretty coat of paint, Darkspore introduces a number of fresh ideas and concepts that make it a whole lot more than a clone. With unique concepts, however, come unique problems.
Bloody action RPG encourages online play and text chatting.
Common Sense Media
12 July 2011
Summary: Parents need to know that Darkspore is a violent action RPG that encourages players to connect with others online. Its light story about fighting off an alien menace takes a backseat to sensationalized sci-fi violence, which, though not gory, is often exceptionally bloody. Teamwork with human allies -- either friends or strangers -- is all but necessary to succeed, especially in the game's extremely difficult later missions.
Excerpt: was a game with great promise, and ultimately (in my opinion) did not deliver on all of it. It was broken into four separate parts when one flowing game would have been much better. What was great about the game though was the Creature Creator. It allowed a nearly unlimited amount of organic creatures to be created and then move and act realistically. It is the promise of Spore combined with an action RPG that sets the mood for Darkspore.
Excerpt: There was much building anticipation, for the late evolution of Spore, the brainchild of Maxis maven Will Wright, and Publisher EA. Whether or not those longs delays, and lofty hype played a part in the game’s mixed reception remains up for debate. Maxis took things in stride, regrouped, and applied what they learned to Darkspore, a new breed of action-RPG, by their definition.
Excerpt: Most anyone who plays with the Spore creature editor will crave a more immediate application for all the writhing, spiky bits you could put on your monsters, and evidently, this isn't lost on Maxis. Darkspore is about as immediate as it gets, though its combination of Diablo-style click-and-kill gratification with Spore's funky toolbox is far from the most intuitive mix available. Does all the tinkering yield gold, or just a bunch of base metal?