Excerpt: You want the short version of this story? Here you go: There’s a weirdo in a hockey mask who’s got a giant pair of gardening shears and a goth rocker haircut, and he’s going to fuck up armies of skeletal hordes, demons, angels, and stone golems, on a quest to save his brother. Simple, no?
Excerpt: If the opening hours of Darksiders II confuse you, well, I honestly don't blame you. An ice palace? A big forest filled with monsters? Loot? There's a lot going on and it's all especially confusing because, when we left off, all the angels and demons were on the brink of another fresh betrayal-spurred conflict on our post-apocalyptic planet, all while being accompanied by a stirring orchestral accompaniment. But none of that has actually happened yet.
Excerpt: Now, with Darksiders II, Vigil Games is trying to add more original features to the game, while retaining the fast and fluid combat. Through a new protagonist, Death, and the promise of a different adventure, the team is also fleshing out the universe of the franchise beyond the journey of War from the original. Can Darksiders II take the franchise to new heights or should Death’s story be banished into the depths of the inferno? Let’s find out.
Pros: +Death is a great protagonist, +Sprawling open worlds, +Fast-paced combat, +Great RPG mechanics
Cons: -Graphics aren’t that great, -Some glitches are still present, -Last third of the game feels rushed
Summary: While there are some hitches with certain video cards, a few small gameplay issues that could be tweaked and a complicated method of remapping keys that may or may not work, Darksiders II manages to provide a solid experience combining the action, RPG, platforming, and puzzle solving elements of some of the better games out there to create a new and fun experience.
Excerpt: There's something not quite right about Darksiders II . As I've been playing the game over the past three days, my mind has been trying to coalesce exactly what it is that seems off. For all intents and purposes, Darksiders II is a fantastic game; finely crafted and meticulously polished until every last cog and gear fits neatly into place. Apart from a bit of a screen-tearing problem and some spotty platforming controls, it's mechanically and technically sound.
Excerpt: .When it was originally released in 2010, Darksiders surprised a lot of people. It was a fantastic, if not flawed mix of elements from some of our favorite franchises. It had the puzzle elements of The Legend of Zelda , the combat of God of War and some surprisingly great platforming mechanics. Now, two years later the sequel has finally hit shelves, and amazingly enough, it's those same features that somehow hinder it.
The controversial PC version of Darksiders II reviewed
15 August 2012
Excerpt: Let’s get one thing out of the way right now: The version of Darksiders II that I am reviewing is the PC version, and it is almost exactly the same as the one I previewed two weeks ago at THQ’s offices at the community preview event for the game. I made a bold claim in that preview, namely the “triumphant return of PC gaming” part. I said it because I believed it.
Excerpt: is one of those franchises that manages it very well. The first game surprised players with its excellent art style, exploration, and action with just the right balance to keep people on task while still making them feel like they've got the freedom to do what they want.