Excerpt: In the last couple of years the rise of the free roaming, open ended, create-and-build genre has spread drastically from its roots in Minecraft. Most off shoots have taken the route of staying pretty firmly in the pixel art aesthetic which make it so much more interesting when Darkout breaks away...
Excerpt: Survival games outside of your traditional titles like Resident Evil have shot up in popularity over the last few years. With their growing popularity players now have a wide variety of choices and themes to pick from across several gaming platforms.
Excerpt: Crash landing on a planet seemingly uninhabited by intelligent life, one brave character drab in the color of your choice will brave the elements, and various giant spider things, to stay alive and build really awesome homes or bases from which the player can operate in a location.
Summary: In the beginning, the world was made of blocks and the people did rejoice and grabbeth their tools and mine into the earth, and they took wood and stone and tin and copper and iron and they did fashion crude homes to live in.
Summary: Darkout is survival horror mine and build em’up for the PC. It is basically a combination of Terraria, the movie Pitch Black, and a pinch of Metroid. You play as a character who was jettisoned from their ship and has crashed landed on the planet Illuna, a planet that you had just escaped from.
Summary: Darkout has a lot of potential, it's worth picking up if you like the 2d exploration sandbox style of games. The new auto-tool feature is an excellent step forwards and makes exploration less of a hassle. There are bugs, but these are being ironed out
Summary: There’s plenty to keep you playing in Darkout and the developer is quite active with the community, listening to player feedback and making adjustments accordingly. The opening tutorial could use some work as it’s a little confusing with so much to learn to get started.
Conclusion: Darkout’s development seems to be the new way of how smaller, more independent companies are going to be making their games in the future. That is, by releasing a Beta version of the game and selling access to said beta, the developers are able to help fund the future of the product while allowing...
Excerpt: Technological advance is an inherently iterative process. One does not simply take sand from the beach and produce a Dataprobe. We use crude tools to fashion better tools, and then our better tools to fashion more precise tools, and so on.
Pros: Tech tree is fun to watch, All the good things of Minecraft
Cons: Feels a little samey, Crafting can be tedious, Controls are awkward
Conclusion: Darkout offers a decent mix of survival mechanics and crafting but, unfortunately for many players, the awful tutorial, the clunky interface, and the really harsh procedural worlds weigh everything down.
Pros: +Rich procedurally-generated worlds, +Really complex crafting system