Conclusion: Hinterland doesn’t do well in the graphics department. The game looks outdated but this somehow adds to the experience of playing this strangely charming game. Playing it made me feel like I was playing a game from the good old days when developers were still experimenting with odd gameplay mechanics and graphics left much to be desired for but also much to be imagined.
Excerpt: When a game actually makes your skin crawl, a game that by admission, age and style really shouldn’t, you know that you have a gem in your hand. Darkness Within: In Pursuit of Loath Nolder manages to maintain the chilling atmosphere well, with the game itself being a re-release and when we reviewed the sequel, The Dark Lineage , it sounded like my kind of game… and it certainly was.
Darkness Within: In Pursuit of Loath Nolder by Becky
18 January 2008
Excerpt: Have you ever tried to stay awake because sleep brought recurrent nightmares? Have you hesitated to open a door because what's behind it might be too horrible to bear? Or have you worried that reality is slipping away as you see the impossible happening around you? Welcome to the world of Darkness Within: In Pursuit of Loath Nolder , the first release in a planned adventure trilogy. Step Into My Parlor...
Excerpt: Zoetrope’s adventure game Darkness Within caught my eye from the get go. Advertised as a Lovecraftian horror game I came ready for chills and a good dose of psychological horror. I’d like to say I played this late at night in order to set the mood, but mostly it was because I was busy making Christmas candy by day, so solving the mystery of Loath Nolder became my evening entertainment. The results were mixed with some brilliant moments, but others that didn’t satisfy.
Excerpt: Darkness Within is a first person H.P. Lovecraft-influenced psychological horror adventure developed by the Turkish-based Zoetrope Interactive. With puzzles that range from typical combinations of objects to underlining key words and hidden phrases in important documents, it is an adventure game that will either admire for its special features or ignore for its flaws. “Men of broader intellect know that there is no sharp distinction betwixt the real and the unreal” H.P.
Pros: Good indoor graphics, professional voice acting, innovative elements
Cons: average story, complicated for non-hardcore fans
Conclusion: I came to this game determined to enjoy it. I played it with the lights off, and I was ready to be scared. And yet I wasn't. I also set a decade of adventuring experience to work on the puzzles and still needed to use a walkthrough on occasion. Eventually, I started telling myself that I wasn’t the game’s target audience. But then I realised that this was nonsense; I like Lovecraft, I like adventure games, and I have a higher than average tolerance for obscure puzzles.
Excerpt: Darkness Within: In Pursuit of Loath Nolder marks the first of an adventure game trilogy released by Zoetrope Interactive in which the developer attempts to crossbreed Lovecraftian horror with modern British police drama. Although the concept sounds interesting, the execution in this game is sadly disappointing. The scattered plot defies description: a convoluted paranormal story related to some poisonous mushroom cults.
Summary: It doesn't seem to have been very long ago that H.P. Lovecraft was a cult phenomenon. But as of late, his stories have become a source of inspiration for a number of recent games. And this has generally been a very good thing--that is, until Darkness Within: In Pursuit of Loath Nolder.
Pros: Solid voice acting
Cons: Tedious plotting and pace, with no scares or even a gloomy atmosphere, Awkward, annoying mystery-solving interface, Bland locations and graphics