Summary: Not a bad game, but not a A list game either. It is fine to kill time, but was not something I rushed home to play. The graphics are decent, the story line is very choppy. It really does not do a good job of explaining why you are doing missions or the back story. The missions are fun, it is an action game that mixes shooting and flying so a good mix of game play.
Summary: It's not the greatest game ever but certainly worth playing. The rocket pack missions were actually my least favorite part of the game. I enjoyed the storyline and the duck-and-cover levels. The acting was pretty good and the story was worthwhile. But I found myself having to restart those rocket pack missions over and over to the point where "challenging" became "frustrating" and I didn't finish it to the end.
Summary: What I enjoyed most in this game was standing on or clutching platforms, while shooting robotic goons below or above me. This was a fresh concept. The rain forest design was cool, but the interior spaceship maps got old fast. The main focus of this game is shooting. There's a little critical attack punching. What this game excells most at is flying. Even though I preferably like to be on my feet, I can see why this game appeals to flight enthusiasts.
Summary: Graphics: 7/10 They use the Unreal Engine, and as usual it looks great. The color pallet is a little muted, and enviroments can look a little repative. Little details like changing character costumes in different settings are missed. Sound: 6/10 Voice acting is a little hit and miss, altough more hit then miss. Nolan North does a good job, altough the character feels a little too much like Nathan Drake (of Uncharted series) at times.
Summary: The bad stuff first: - Crappy AI, even on normal setting. My girlfriend does not play video games as much as me and even pointed this out. - The savepoints were a little unclear to me at times, as well as being a glitchy game, where the music would slow down or cut in and out, and overall the game would slow down. The good stuff: The aerial battles were kinda cool as well as the vertical combat, even though again, the game suffered from crappy ai.
Summary: The flight aspect of the game is extremely cool! :D It takes some getting used to, and the initial awkwardness in taking off gets old quickly. (note to developers: there should be at least 3 different takeoff postures where the character becomes more proficient as the gamers become more adept fliers), I hope the full game version features this nuance. The "special maneuvers" were cool but limited in the demo, though I can't imagine there are more that 6 in the game..
Summary: I played the demo on PS3 prior to playing the actual game. So far my opinions regarding the game are not shining. For one there isnt a life bar....it tries to use the newer technique of the more damage you take the screen either gets bloodier, darker, redder, or blurrier like in many other games. However, in Dark Void there is no way to associate if you are more or less dead, or how fast you are healing (which takes a while as well). As for the controls...
Summary: Pros: - When at long last, an hour into the game, you do get to use the full capabilities of the jetpack, it is exhilaratingly fun. - It's a comic book story and it's fun to follow along. - You get more out of the game if you are more adventurous in how you fight the enemies. - There is considerable gameplay mechanic imbedded in the game such as pulling enemies off ledges, various cover around obstacles, sniping enemies, meleeing enemies, controlling turrets, quicktime...