Excerpt: “In the grim darkness of the far future, there is only war.” With Warhammer 40,000: Space Marine , this decree by Games Workshop about the Warhammer 40,000 universe is manifest in a game that asks players to become single-minded servants to the call of combat in a variety of brutal forms, each modality equivalent in intensity, efficiency, and ardor, and the entire package providing a satisfying, cathartic release, though with minimal cerebral stimulation.
Pros: Great balance between ranged and melee combat, Weapons feel distinct and effective, Visuals capture fiction well
Cons: Laughable voice acting breaks immersion, Lengths of vacant corridors feel like wasted time and space
Excerpt: When Fire Emblem: Path of Radiance concluded, the game seemed destined for -- or, at the very least, fully deserving of -- a sequel. There were numerous open-ended bits to the epic strategy RPG's finale: Ike and his mercenary companions, under Apostle Sanaki's guidance, had been exposed to the depravity and corruption of the Begnion Senate, but had been able to do little to confront it; Prime Minister Sephiran mused over his ominous warning that Ike's rapid ascent in...
Excerpt: Fire Emblem is among the longest-running tactical RPG series of all time with its unique blend of easy battle mechanics that combine a little bit of realism with a lot of fantasy. Though the core of the game hasn't changed much throughout the ages, Fire Emblem: Radiant Dawn still adds a couple of new features to the tried-and-true formula. If you can hack the extreme difficulty, it's definitely a game worth picking up.
Excerpt: Kingdom Under Fire: Circle of Doom is the first RPG in a series comprised mostly of strategy games. Developed by Blueside, a small Korean developer, this title may have the company returning to their roots, as Circle of Doom lacks many elements of a quality RPG. As an action RPG, Kingdom Under Fire offers a multiplayer experience that has some redeeming value, but even that does little to help overall.
Excerpt: There’s an awful lot to be said for a satisfying combat mechanic. Taking time and care to build a versatile fighting style and varied armoury – with some original features thrown into the mix to spice things up – can really help, especially in those games with a focus on melee weapons.
Excerpt: As I played through Dark Messiah Might and Magic , I felt a little pity for the team at Arkane Studios. They clearly put some real passion into the game development. The game does a terrific job of bringing medieval-style fantasy combat to life in a very immersive, playable way; it features some phenomenal atmosphere delivered through gorgeous graphics and excellent sound effects, has some fantastic physics cleverly integrated into the gameplay, has a lot of variety, and...
Excerpt: I never really liked the original Kingdom Under Fire games, having only played the first for an hour or two, but I understand the appeal. They were a nice mix of genres, and because of their unique blend and gameplay they developed a pretty enthusiastic cult following. Unfortunately for Blueside and Microsoft, the games never made it to that level where most gamers have played the series; hell, most people probably have never even heard of it or knew it existed before...
Excerpt: Sometimes, if a co-worker is really annoying you, you wish you could take a blade and slice their head off in beautiful slow motion, with blood spewing all over the place. This is of course a thought that remains just that for those of us who function as respectable citizens in society, but in games our inner demons can be let loose.