Excerpt: Now this is how a scary story should be told! Essentially the unremitting work of one very talented man, Jonathan Boakes, it is a spectral tale of the supernatural: a great ghost story, with a horrifying ancient and modern twist.
Excerpt: Dark Fall is in many ways a throwback to 1994's Myst . It brings the same point-and-click interface, the same graphic backdrop of still images instead of a scrolling environment, the same intricate layers of backstory and red herring plot devices that must be sifted through, and the same frustrating...
Conclusion: It's clear that this is not a big-budget professional game that has been beta tested by large groups. There are small annoyances, such as not being able to skip the intro sequence if you select New Game.
Summary: Dark Fall is a solid example as to why we have an unparalleled love for
adventure games. Its well written and suspenseful back story not only sucked us
in, the horror styled theme and truly scary moments kept us on the edge of our
seats till the games' finale.
Summary: A lot of traditional adventure games put you in settings that are oddly, even comically, devoid of characters. Train stations, docks, markets, and museums all seem unrealistically deserted, except for a few conveniently placed characters you're supposed to interact with.
Summary: Несмотря на многие положительные качества Dark Fall , у меня есть
некоторые сомнения в его успехе. Уж слишком «антипотребительски» выглядит
игра. Автор оказался неплохим художником, но “Макромедия” есть
“Макромедия”; фиксированное разрешение 640х480 сегодня вряд ли в
состоянии порадовать чей-нибудь...