Summary: I tried to really like it, but I am not fully excited. A lot of cut-scenes and good quality of art indeed create a very nice impressions. Game play is solid, but it's all the same old same and at some point the increadibly rich in details graphics in this specific colors starts to get on the nerves. Other than this - a game totally worth attention - maybe you'll like it more!
Summary: Lots of positives in this game, but a few things that made me give it four stars instead of five. The graphics are beautiful, the story interesting (it actually makes sense, a rarity), and it's relatively easy to navigate from scene to scene (though the map is pretty useless). My quibble is with the HOS, which all involve finding pieces/parts of an object.
Summary: This game is pretty cool. I played for about 40 minutes before I decided to take advantage of BFG’s CE-game-at-standard–edition-price sale today (on a foreign language site, sorry). I haven’t run into any of the glitches discussed by other reviewers, but I will be on the lookout for them.
Summary: I was impressed when I first started playing Penumbra Motel. It was one of those few casual games that was 100% Adventure, without any hidden object scenes -- which was nice for a change, especially after playing an Adventure/HOG that went a little overboard on the hidden objects. I liked the combination of "detective story" type music with background sound. The game used filmed actors rather than computer generated people. It's true the Hint could have been better.
Summary: I enjoyed this installment of Secrets of the Dark even more than the first. The scenery is just lush and beautiful and the music is serene. I found myself very relaxed playing this game and in no big rush to finish. I like the fact that trekking around is minimized by morphing the scene to a new area. The only reason I stopped short of a perfect score is that the plot is almost nonexistent as there are very few character interactions - only in the very beginning.
Summary: A good game crafted by Orneon that follows The temple of Night. Once again Peter is in trouble and you have to battle the demons, this time in Thailand. The game is HO adventure basically with the same going through like the first one. As so you have to change the lights in the room in order to change the scenery and access some of the items. The HO scenes are either list based, either "set the objects in the right places" type and there are repetitive.
Summary: You have to find a blood sucking monster in some small Transylvanian village. The murderer obviously is a vampire, for his victims are left completely bloodless. A very good adventure indeed. Of course if you believe all the nonsense connected to vampire stories, such as the vampire himself, the use of garlic etc. And there is a nice twist in the climax of the story. The graphics used telling the story are very good indeed.
Summary: After the latest MCF, I didn't want just another HOG, and I chose this because I knew it was a little different. Figuring I'd be impatient withe the 3 way play, I actually really enjoyed it. At least once I realized there was a button that took you directly to the "Meeting Place" where items are exchanged. A 'doh' moment because Initially I was literally walking the characters one by one to it.
Summary: This is a beautifully illustrated and scored game somewhat hampered by snarled gameplay in that you play three different characters with separate inventories that aren't accessible unless all of you meet in one place. I liked the graphics usually, though it was obvious there were different contributing artists: some HO scenes were clear and some very muddy. I did like the emphasis on adventure, and there are few HO scenes, lots of puzzles, and many scenes to explore.
Summary: This one took me longer than most to play. It is much heavier to adventure style play than HO although it does have several HO scenes. For sure the most challenging part is that you play as three different characters, each with their own area to explore. The fun comes when you realize that not every inventory object that you find is to be used in your area. So you must meet the other characters in an underground meeting place to swap objects.