Summary: You are a detective on the trail of a maniac collecting people's souls. Nothing original there (H.P. Lovecraft died a long time ago), but the story isn't too bad. Unfortunately it is not always told in a way that make sense. You get certain objects even before you know you will need them. There are quite a few scenes, meaning a lot of backtracking. Luckily there are two ways to get some help: a very good hint button and a journal providing you with hints.
Summary: This game is somewhat entertaining, especially for its parallel universe phenomenon. You arrive in a strange, derelict town (where everyone has disappeared, natch) looking for your journalist friend who needs your help (natch). Apparently, he's been kidnapped by a demon for human sacrifice, and you go through many HO scenes and not-too-tough puzzles to find and save him.
Summary: I liked that this was a straight-up casual adventure game with no HOG elements. I would like to see more games like this. I liked the ramshackle '50s feel of the game. I didn't like the lack of ingenuity in the puzzle department. Some were pretty original, but there were too many of those logic based puzzles where we have to think 5 steps ahead and do things in a very specific order. I just don't have the patience for those! Good thing for skip buttons!
Summary: There are a lot of things to like about this game, the pure adventure game play, a setting in the 50’s with references to a troubled war veteran, some good challenging puzzles…and yet by about half-way through, I was having troubling focussing on the game, drifting off on mental tangents about whether I should really be getting that laundry done. Maybe that’s why I can’t even remember who the culprit was: I wasn’t paying close enough attention.
Summary: I found that I liked this game better than it's predecessor. Some of the issues I didn't like in the first one weren't so much of a problem. This game was better streamlined and I liked the addition of hidden object scenes alternating with place the object scenes. The art is gorgeous and really gives one the feel of being deep in the Orient. I really wanted to visit Thailand for real while playing this game!
Summary: I rated this game so-so because there were upsides and downsides for me. The upside is that the theme is really creative where you have a modern location which becomes ancient and different whenever the lights go down or it becomes night. So navigating between modern day and ancient Mesopotamia was pretty fun. The downside was that the hidden object scenes were mostly standard, as well as the puzzles, although there were some original ones I had not seen before.
Summary: This review is based on the CE version, which I played in Easy mode: There are 3 gameplay modes. There is a widescreen option, for those who can get it. There is voice-over. There are live people in this game. There is a choice of custom and system cursor. There are no hidden object scenes - for those who are wondering. There is a DIARY at the left, as well as a GOAL tab. The HINT button is at the right. When using the hint button, it refills without delay.
Summary: Just finished the main part of the CE of this adventure HOG - haven't done the bonus chapter yet - and game is plenty long. Too long, as far as I'm concerned, as it became quite tedious at the end. Others had warned about all the back and forthing, but I usually have to see for myself. They are right: too much trekking. I made my own map until I got used to where everything was, but still requires juggling lots of inventory which I kept forgetting where to use.
Summary: Temple of Night CE is one of the longer games I've played recently. The main game took me 4 hr 17 minutes to complete, and had not one, but two bonus games. The first bonus game took me 1 hr 15 min and the second took 1 hr 16 min. So all together almost 7 hours. I'd have liked the game more if so much of this time hadn't been spent waiting for the Hint to recharge during hidden object scenes.