Conclusion: A Walk in the Dark may pull from its predecessors’ example, but at no point does it attempt to rip them off. For less than a fiver, it’s a bargain, if for nothing else but to experience the bizarre feeling of absolute frustration and absolute relaxation in tandem, courtesy of well-structured, taxing level design and Cody Cook’s beautiful soundtrack.
Summary: Daedalic Entertainment, prolific crafter of many a point-and-click adventure, has returned to the world of Aventuria, continuing the yarn spun in last year's Chains of Satinav , a gorgeous, but slightly uneven game with that didn't quite live up to its potential. So we're in sequel territory, but don't fret if you've not played Chains of Satinav as this second outing, Memoria , can stand on its own, and when it references its predecessor it does so without demanding much...
Conclusion: In the end, Dark is an incredibly hard game to judge. While it may be rough around the edges, Dark is the kind of game that has heart. Yes, the animations, voice-acting and checkpoints could all use a massive overhaul but I found myself enjoying its brand of stealth. I would love to see the good folks at RealmForge try their hand at a smaller game, but what they’ve built is a fun homage to older stealth games.
Conclusion: Magrunner isn’t as exciting as some of the games to borrow from Portal’s song sheet, like the weird and wonderful Antichamber. It’s one of the stronger puzzle games, though, with a clever new mechanic and design that’s both interesting and adept at luring you into exploring its subtleties.
Pros: Flexible puzzle mechanic, Real challenges
Cons: Boring storyline, Underbaked horror, Needs more Portal Gun