Conclusion: Then there is an achievement for going ten levels in a row without dying in Act II (easily doable on your second attempt) and an achievement for completing Act III without dying - every single player who obtained this achievement also 100%ed the game, but it should be noted that making use of an external hard drive or the cloud service to keep an extra save at hand makes getting this achievement a lot easier. All in all, you're looking at a 15-20 hour 100% completion.
Conclusion: A Walk in the Dark may pull from its predecessors’ example, but at no point does it attempt to rip them off. For less than a fiver, it’s a bargain, if for nothing else but to experience the bizarre feeling of absolute frustration and absolute relaxation in tandem, courtesy of well-structured, taxing level design and Cody Cook’s beautiful soundtrack.
Excerpt: The Dark Eye: Memoria is the sequel to The Dark Eye: Chains of Satinov developed by Daedalic Entertainment, based on the popular German fantasy role-playing game series of the same name (Das SchwarzeAuge). The game consists of 2 interconnected stories running in parallel with each other but separated by a period of 450 years. The first story is that of a princess named Sadja from the fabled land of Fasar somewhere in Aventuria during the Mogul dynasty.
Summary: Daedalic Entertainment, prolific crafter of many a point-and-click adventure, has returned to the world of Aventuria, continuing the yarn spun in last year's Chains of Satinav , a gorgeous, but slightly uneven game with that didn't quite live up to its potential. So we're in sequel territory, but don't fret if you've not played Chains of Satinav as this second outing, Memoria , can stand on its own, and when it references its predecessor it does so without demanding much...