Conclusion: Then there is an achievement for going ten levels in a row without dying in Act II (easily doable on your second attempt) and an achievement for completing Act III without dying - every single player who obtained this achievement also 100%ed the game, but it should be noted that making use of an...
Conclusion: A Walk in the Dark may pull from its predecessors’ example, but at no point does it attempt to rip them off. For less than a fiver, it’s a bargain, if for nothing else but to experience the bizarre feeling of absolute frustration and absolute relaxation in tandem, courtesy of well-structured, taxing...
Excerpt: 85 years ago an author wrote a short yet terrifying story published in a pulp magazine. That man was H.P. Lovecraft and the story was The Call of Cthulu featuring a cosmic horror locked away under the sea.
Excerpt: The Dark Eye: Memoria is the sequel to The Dark Eye: Chains of Satinov developed by Daedalic Entertainment, based on the popular German fantasy role-playing game series of the same name (Das SchwarzeAuge).
Summary: While I wasn’t blown away by Left in the Dark , I found it a surprisingly fun distraction, at least for the few hours it took to finish it. The story is amusing and might even make you jump once or twice, and the rest of the package is solid enough to see you through.
Excerpt: Magrunner: Dark Pulse has been compared to Portal, and while there are a few superficial similarities (like a main portion of the game taking place in a series of test chambers), the concepts and gameplay and even the story couldn’t be further removed from Valve’s teleporting classic.
Summary: Riddle me this Daedalic Entertainment, prolific crafter of many a point-and-click adventure, has returned to the world of Aventuria, continuing the yarn spun in last year's Chains of Satinav , a gorgeous, but slightly uneven game with that didn't quite live up to its potential.