Summary: Daikatana is difficult. In that difficulty there is a fun and rewarding experience. The game was definitely over ambitious and was pushed back/redesigned on new engines for long enough to make it fizzle out beneath better FPS games of the day. It has it's bugs and issues. Most notably with your companions. If you figure out how they work and when to tell them to stay put rather than attack, they're not a serious issue.
Summary: What the ass. talk about sh%^ I would have more fun playing Mario's time machine then this. First off the AI who was responsible to program the AI? You might think ok if they die I don't need them anymore right WRONG! Every time the AI dies you have to go back to the beginning of the stage. Second the graphics are a ugly mess like what year is this 1997? No its the year 2000 and your making a game with the dated quake 2 engine.
Summary: Ah, hell how i'm tired of all that "Daikatana is bad" things. Let's see: it has beautiful and catchy music, that will find a place on your player. Level design varies from "interesting" to "just really great" (Ancient Greece levels, for example). Overall epicness, different epochs different enemies and weapons, and funny ones also. And, while it was alive, multiplayer was really fun. I can critic Daikatana only for stupid AI of sidekicks and different bugs and glitches.
Daikatana (PC): Possibly the worst video game ever
13 December 2009
Summary: Daikatana is simply one of the worst games ever made. It is all the more disappointing, though, because it was the brainchild of Doom co-creator John Romero, who helped ride the hype train all the way to the bank, promoting the game as a "game changer" that was going to revolutionise the industry. Given his cred in the industry, most believed him, but after some unimpressive E3 videos, and then finally, when the game was released, it was clear that this was not the case.
Summary: When Daikatana was finally released years behind schedule back in 2000, the game was met with universal disdain, and with good reason. The game was the brainchild of John Romero, head of development company Ion Storm and responsible in part for the creation of some fo the most important first person shooters of all time, namely Wolfenstein 3D Doom, Doom 2 and Quake.
Pros: ambitious concept, some nice weapon ideas
Cons: awful graphics, sound, level design, gameplay and voice acting, buggy, slow and chronically dull
Summary: If you've read the other reviews of this game you'll already know everybody hates it. A LOT! For a game that was delayed beyond belief for many years, had many members of its design team sacked, had level design allocated to amateurs, had the worst save method known to man and had the worst in game character AI for your supposedly "helpful" sidekicks this game had pretty much EVERYTHING stacked against it. But did that stop the producers releasing this game? Did it hell!
Excerpt: "...which is to get the Daikatana sword and save your master. This game is not very original its not much different to quake. This game is a challenge and I found it very hard to complete. I found this game as enormous value for money it only cost me £1.50 Once completed there's not much else to do in the game and it becomes very boring. ...
Excerpt: "Long awaited by Quake fans, Daikatana is the creation of John Romero, the mastermind behind that original genre-defining shoot-'em-up. Needless to say it's another killer title, building upon the ideas and technology of the Quake games, but offering a whole new slant thanks to a time-spanning storyline and the inclusion of two sidekick characters to help out when the going gets tough. Heavily influenced by Japanese animated cartoons, Daikatana has ...