Summary: I don't even know where to begin with this excruciating excuse for a game; from the moment I began playing 'Daikatana', I knew I was standing in it...loading...pretty deep. The game starts off with an incredibly long and outrageously boring cut-scene that could have been done in about ten seconds.
Summary: I actually like this game. It's challenging but fair. And while it has some minor technical problems like the V-Sync has to be disabled. If you don't disable V-Sync certain things like e.g. loading screen breaks and will cause tick-tick-tick bug.
Summary: Daikatana is difficult. In that difficulty there is a fun and rewarding experience. The game was definitely over ambitious and was pushed back/redesigned on new engines for long enough to make it fizzle out beneath better FPS games of the day. It has it's bugs and issues.
Summary: What the ass. talk about sh%^ I would have more fun playing Mario's time machine then this. First off the AI who was responsible to program the AI? You might think ok if they die I don't need them anymore right WRONG! Every time the AI dies you have to go back to the beginning of the stage.
Summary: Ah, hell how i'm tired of all that "Daikatana is bad" things. Let's see: it has beautiful and catchy music, that will find a place on your player. Level design varies from "interesting" to "just really great" (Ancient Greece levels, for example).
Excerpt: Daikatana is simply one of the worst games ever made. It is all the more disappointing, though, because it was the brainchild of Doom co-creator John Romero, who helped ride the hype train all the way to the bank, promoting the game as a "game changer" that was going to revolutionise the industry.
Excerpt: When Daikatana was finally released years behind schedule back in 2000, the game was met with universal disdain, and with good reason. The game was the brainchild of John Romero, head of development company Ion Storm and responsible in part for the creation of some fo the most important first person...
Excerpt: Year of release: 2000 Developers: John Romero's team at Ion Storm Publisher:Eidos Why am I reviewing this stinker? I normally only review games (usually the more obscure ones) that I really enjoy and want to share with others to encourage them to hunt down and try.
Possibly the worst FPS to ever see the light of day
28 August 2008
Excerpt: If you've read the other reviews of this game you'll already know everybody hates it. A LOT! For a game that was delayed beyond belief for many years, had many members of its design team sacked, had level design allocated to amateurs, had the worst save method known to man and had the worst in game...