Summary: I never understood why all the world seems to hate Daikatana, because it's one of my favourite FPS experiences that I enjoyed back in the day as well as recently when I went through it again. It's much more variable than the most, it takes you on a journey through time and different locations, it gives you plenty of different weapons for each era and of course the fun sword play with Daikatana herself.
Summary: Daikatana is difficult. In that difficulty there is a fun and rewarding experience. The game was definitely over ambitious and was pushed back/redesigned on new engines for long enough to make it fizzle out beneath better FPS games of the day. It has it's bugs and issues. Most notably with your companions. If you figure out how they work and when to tell them to stay put rather than attack, they're not a serious issue.
Summary: What the ass. talk about sh%^ I would have more fun playing Mario's time machine then this. First off the AI who was responsible to program the AI? You might think ok if they die I don't need them anymore right WRONG! Every time the AI dies you have to go back to the beginning of the stage. Second the graphics are a ugly mess like what year is this 1997? No its the year 2000 and your making a game with the dated quake 2 engine.
Summary: Ah, hell how i'm tired of all that "Daikatana is bad" things. Let's see: it has beautiful and catchy music, that will find a place on your player. Level design varies from "interesting" to "just really great" (Ancient Greece levels, for example). Overall epicness, different epochs different enemies and weapons, and funny ones also. And, while it was alive, multiplayer was really fun. I can critic Daikatana only for stupid AI of sidekicks and different bugs and glitches.
Excerpt: "...which is to get the Daikatana sword and save your master. This game is not very original its not much different to quake. This game is a challenge and I found it very hard to complete. I found this game as enormous value for money it only cost me £1.50 Once completed there's not much else to do in the game and it becomes very boring. ...
Excerpt: "Long awaited by Quake fans, Daikatana is the creation of John Romero, the mastermind behind that original genre-defining shoot-'em-up. Needless to say it's another killer title, building upon the ideas and technology of the Quake games, but offering a whole new slant thanks to a time-spanning storyline and the inclusion of two sidekick characters to help out when the going gets tough. Heavily influenced by Japanese animated cartoons, Daikatana has ...
Excerpt: Ce jeu est attendu depuis plus de trois ans, on l'attedais comme une révolution qui balayerais tous les Quake-like actuels . C'est surtout son créateur ,John Roméro qui créai cette attente. He bien C'est une sacrée déception : j' ai eu l'occasion d'yn jouer et ce fut catstrophique.
Excerpt: 3 ans, autant que Diablo II, DK II ou plein d'autre jeux qui ont eu le temps de se faire paufiner. Mais Daikatana n'aime pas faire comme les autres, et a donc la mauvaise idée de sortir en meme temps que SOF, Tournament ou Quake III (a quelques mois pres quand meme). Mauvaise idée car ce jeu est nul, mais tres drole (au second degres): graphisme tres moches, difficulté extrême (on meurt souvent piqué par des moustiques géants et des crapauds mutants).